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Article #883Re: Pacman Ghost logic
From: Greg "Maddog" Knauss
Date: Wed, 26 Aug 1992 19:05
Date: Wed, 26 Aug 1992 19:05
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dmb@rice-chex.ai.mit.edu (David Baggett) writes: Rice Chex? Did you get to name your machine, Dave, or did you inherit it? >Yes, but what would be more interesting would be a computer opponent >that looked at the board and thought to itself, "I dunno, both those >paths look about three inches long. But I bet he's trying to snag that >pill over there, so I'll turn left." Perhaps that's part of the recent >fondness for GA's and NN's in this group. Interesting, yes, but practical -- probably not. It's neat to talk about GAs and NNs and say, "When..." and "What if..." but I don't think you're going to see them in games (or anywhere else) any time soon. Even the "sensory input" of Pac-Man would overload the machine. What I would like to see (and probabaly should do, with "Night of the Brain-Sucking Undead Businessman From Beyond the Grame" if I ever get off my butt and start working on it again... Heh) is fuzzy logic. I think it's much more realistic to attempt a program that keeps track of the types of moves used by the player in a certain situation, recording percentages. The bad guys then use those percentages to counter-attack. "Hey, he's moving under me. Using Attack 1, I've died 80% of the time; using Attack 2, I've died 40% of the time. Attack 2 it is. Yaaah!" You get realistic battles -- you're not going to get away with the same thing nine times in a row -- and can still safely stay within the bounds of a home computer's ability. Plus, since the game constantly changes stragety, maybe it says interesting longer... -- ------------------------------------------------------------------------------ Greg "Maddog" Knauss "Aieee!" greg@duke.quotron.com ------------------------------------------------------------------------------
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Newsgroups: rec.games.programmer Path: arc1-ca.pugleaf.net!sparky!uunet!usc!sdd.hp.com!elroy.jpl.nasa.gov!nntp-server.caltech.edu!godzilla.quotron.com!greg From: greg@Quotron.COM (Greg "Maddog" Knauss) Subject: Re: Pacman Ghost logic Message-ID: <greg.714855937@duke> Sender: usenet@godzilla.quotron.com (usenet user) Organization: Quotron System, Inc. Date: Wed, 26 Aug 1992 19:05:37 GMT Lines: 30