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Article #892

Real-Time animation

#892
From: Rahman Qazi Ibadur
Date: Thu, 27 Aug 1992 18:25
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Hello,

  I was reading Michael Abrash's column in Dr. Dobbs journal on Xsharp the other day and I saw that he made reference to Real-Time animation.

  My question is how can you say that you are developping a real time animation package. Do you access the timer or what? I looked at his code to XSHARP and noticed that he made no access to any timer.

  I know that there are a lot of games that are Rael-Time but what makes real time diffrent from normal animation?

Thanks!

rahmanqi@brise.ERE.UMontreal.ca
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Path: arc1-ca.pugleaf.net!sparky!uunet!bonnie.concordia.ca!IRO.UMontreal.CA!CC.UMontreal.CA!rahmanqi

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Path: arc1-ca.pugleaf.net!sparky!uunet!bonnie.concordia.ca!IRO.UMontreal.CA!CC.UMontreal.CA!rahmanqi
From: rahmanqi@ERE.UMontreal.CA (Rahman Qazi Ibadur)
Newsgroups: rec.games.programmer
Subject: Real-Time animation
Message-ID: <1992Aug27.182513.28675@cc.umontreal.ca>
Date: 27 Aug 92 18:25:13 GMT
Sender: news@cc.umontreal.ca (Administration de Cnews)
Organization: Universite de Montreal
Lines: 11