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Article #893

Re: Hackenstein

#893
From: R. Cliff Young
Date: Thu, 27 Aug 1992 20:33
26 lines
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In article <17hta1INNt6i@darkstar.UCSC.EDU> urbndv8@ucscb.UCSC.EDU (Bleeding Rivets) writes:
>What my soul aches for is Nethack with a Wolf3d front end ....
[...]
>I'm not really talking about recreating Ultima VI here; keep the Wolf-style
>graphics and don't for gods sake make the user solve a zillion stupid little
>puzzles to get to his goal (sorry adventure game fans a slight peeve of
>mine erupting there.)
>So any thoughts on this, anyone?

Well, you can take a look at what the finished result will look like
by checking out Ultima Underworld, preferably on a fast (33MHz)
machine.  (IMHO, the Ultima Underworld "look" would be more suited to
a Nethack3D variant.)

The thing I like about Nethack is its portability--the more graphic
frills you throw in, the less portable it will become.  And Nethack is
practically defined by that portability.

Taking Nethack and wrapping it up in a Wolf3D/Ultima Underworld-style
front-end to make Nethack3D would be neat.  But it wouldn't be
Nethack.

Followups redirected to rec.games.hack.

--
 R. Cliff Young, SysAdmin, SFN --/\/-- cliff@sfn.ORG
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Message-ID: <1992Aug27.203333.29244@sfn.ORG>
Path: arc1-ca.pugleaf.net!sparky!uunet!sfn!cliff
References: <713975014.17374@zooid.guild.org> <17hta1INNt6i@darkstar.UCSC.EDU>

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Newsgroups: rec.games.programmer,rec.games.hack
Path: arc1-ca.pugleaf.net!sparky!uunet!sfn!cliff
From: cliff@sfn.ORG (R. Cliff Young)
Subject: Re: Hackenstein
Message-ID: <1992Aug27.203333.29244@sfn.ORG>
Followup-To: rec.games.hack
Organization: Society for Neuroscience
References: <713975014.17374@zooid.guild.org> <17hta1INNt6i@darkstar.UCSC.EDU>
Date: Thu, 27 Aug 1992 20:33:33 GMT
Lines: 26