Article View: rec.games.programmer
Article #893Re: Hackenstein
From: R. Cliff Young
Date: Thu, 27 Aug 1992 20:33
Date: Thu, 27 Aug 1992 20:33
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In article <17hta1INNt6i@darkstar.UCSC.EDU> urbndv8@ucscb.UCSC.EDU (Bleeding Rivets) writes: >What my soul aches for is Nethack with a Wolf3d front end .... [...] >I'm not really talking about recreating Ultima VI here; keep the Wolf-style >graphics and don't for gods sake make the user solve a zillion stupid little >puzzles to get to his goal (sorry adventure game fans a slight peeve of >mine erupting there.) >So any thoughts on this, anyone? Well, you can take a look at what the finished result will look like by checking out Ultima Underworld, preferably on a fast (33MHz) machine. (IMHO, the Ultima Underworld "look" would be more suited to a Nethack3D variant.) The thing I like about Nethack is its portability--the more graphic frills you throw in, the less portable it will become. And Nethack is practically defined by that portability. Taking Nethack and wrapping it up in a Wolf3D/Ultima Underworld-style front-end to make Nethack3D would be neat. But it wouldn't be Nethack. Followups redirected to rec.games.hack. -- R. Cliff Young, SysAdmin, SFN --/\/-- cliff@sfn.ORG
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Newsgroups: rec.games.programmer,rec.games.hack Path: arc1-ca.pugleaf.net!sparky!uunet!sfn!cliff From: cliff@sfn.ORG (R. Cliff Young) Subject: Re: Hackenstein Message-ID: <1992Aug27.203333.29244@sfn.ORG> Followup-To: rec.games.hack Organization: Society for Neuroscience References: <713975014.17374@zooid.guild.org> <17hta1INNt6i@darkstar.UCSC.EDU> Date: Thu, 27 Aug 1992 20:33:33 GMT Lines: 26