Article View: rec.games.programmer
Article #894Re: Real-Time animation
From: John A. Slagel
Date: Thu, 27 Aug 1992 20:01
Date: Thu, 27 Aug 1992 20:01
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1670 bytes
rahmanqi@ERE.UMontreal.CA (Rahman Qazi Ibadur) writes:
> I know that there are a lot of games that are Rael-Time but what makes real time diffrent from normal animation?
I'm not too sure about this, but...
I *THINK* that real-time animation means that the computer is actually
redrawing everything as it goes, depending on the your move. The opposite
of this would be a bunch of pre-drawn scenes, and each move you make
would select what the next scene was. Real-time basically means that
it makes a decision based on CURRENT events and does something.
For instance, Silicon Graphics Workstations can do 3D shading and
hidden surface removal in real-time animation. Most other computers
(PC's) need to pre-calculate and shade each frame, and then display
them.
Of course, these are my opinions, not facts.
--
------------------------------------------------------------------------
John A. Slagel "My old man used to tell me, before he left this
j-slagel1@uiuc.edu shitty world, never chase buses or women- you
always get left behind." -The Marlboro Man
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Newsgroups: rec.games.programmer Path: arc1-ca.pugleaf.net!sparky!uunet!haven.umd.edu!darwin.sura.net!zaphod.mps.ohio-state.edu!moe.ksu.ksu.edu!ux1.cso.uiuc.edu!news.cso.uiuc.edu!uxa.cso.uiuc.edu!jas37876 From: jas37876@uxa.cso.uiuc.edu (John A. Slagel) Subject: Re: Real-Time animation References: <1992Aug27.182513.28675@cc.umontreal.ca> Message-ID: <Btnrn5.75K@news.cso.uiuc.edu> Sender: usenet@news.cso.uiuc.edu (Net Noise owner) Organization: University of Illinois at Urbana Date: Thu, 27 Aug 1992 20:01:52 GMT Lines: 24