Article View: rec.games.programmer
Article #895Re: Pacman Ghost logic
From: David Baggett
Date: Thu, 27 Aug 1992 17:46
Date: Thu, 27 Aug 1992 17:46
37 lines
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2279 bytes
greg@Quotron.COM (Greg "Maddog" Knauss) writes: >dmb@rice-chex.ai.mit.edu (David Baggett) writes: > >Rice Chex? Did you get to name your machine, Dave, or did you inherit it? Actually, rice-chex is just a general-purpose server. If you want a challenge, try finding a breakfast cereal (with approprite hyphenation) that *doesn't* work when you say "ping <cereal>.ai.mit.edu" :-) >Interesting, yes, but practical -- probably not. It's neat to talk about >GAs and NNs and say, "When..." and "What if..." but I don't think you're >going to see them in games (or anywhere else) any time soon. Even the >"sensory input" of Pac-Man would overload the machine. That's very much an assumption, and one based on the current state of the art. There are possibly ways of simulating generalized thought without using the conventional GA and NN methods. I don't think the information overload is inherent in the problem, but rather a side-effect of the solution methods we currently have. > What I would like to see (and probabaly should do, with "Night >of the Brain-Sucking Undead Businessman From Beyond the Grame" if I ever >get off my butt and start working on it again... Heh) is fuzzy logic. That still sort of seems like "faking it" to me. The character is still chosing from a predetermined set of choices. It only becomes interesting, IMHO, when the algorithm (method) starts producing patterns of behavior that were not programmed in at the outset. GA's, at least, provide a straightforward way to make this happen, though it's unclear (to me at least) that they have anything at all to do with independent thought. Dave Baggett -- dmb@ai.mit.edu MIT Artificial Intelligence Laboratory ADVENTIONS: interactive fiction (text adventures) for the 90's! dmb@ai.mit.edu *** Compu$erve: 76440,2671 *** GEnie: ADVENTIONS
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Path: arc1-ca.pugleaf.net!sparky!uunet!stanford.edu!snorkelwacker.mit.edu!ai-lab!rice-chex!dmb From: dmb@rice-chex.ai.mit.edu (David Baggett) Newsgroups: rec.games.programmer Subject: Re: Pacman Ghost logic Message-ID: <27290@life.ai.mit.edu> Date: 27 Aug 92 17:46:38 GMT References: <greg.714855937@duke> Sender: news@ai.mit.edu Organization: MIT Artificial Intelligence Laboratory Lines: 37