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Article #912

Re: Wolf 3d by Id - this is how they did it

#912
From: Warwick Allison
Date: Tue, 01 Sep 1992 03:53
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benrg@ocf.berkeley.edu (Brn Rudiak-Gould) writes:

>I have right now some working C code that does 3D graphics that are quite
>similar to Wolf3d's walls (not the objects).  Compiled with DJGPP it's very
>fast--I don't remember the exact number of frames per second but it's a lot
>more than are needed.  I suspect that Id used used the same algorithm that
>I'm using, but I'm not sure since I haven't looked at their code.

> [excellent description of algorithm deleted]


An old Atari 8-bit game (running at under 2MHz) used this algorithm (I guess).
The game was called "WAYOUT".  All it was was a get-out-of-the-maze game, and
only drew up about 80x60 pixels, but it was full speed (60Hz).


--
Warwick
--
  _-_|\      warwick@cs.uq.oz.au            /Disclaimer:
 /     * <-- Computer Science Department,  /  
 \_.-._/     University of Queensland,    /      void (if removed)
      v      Brisbane, Australia.        /  
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Path: arc1-ca.pugleaf.net!sparky!uunet!munnari.oz.au!bunyip.cc.uq.oz.au!uqcspe!cs.uq.oz.au!warwick
From: warwick@cs.uq.oz.au (Warwick Allison)
Newsgroups: rec.games.programmer
Subject: Re: Wolf 3d by Id - this is how they did it
Message-ID: <10066@uqcspe.cs.uq.oz.au>
Date: 1 Sep 92 03:53:36 GMT
References: <1992Aug11.022821.1737@drycas.club.cc.cmu.edu> <17skrcINN44p@agate.berkeley.edu>
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