Article View: rec.games.programmer
Article #913Re: Don Woods stamp in Zork
From: Eric Smith
Date: Mon, 31 Aug 1992 22:16
Date: Mon, 31 Aug 1992 22:16
25 lines
1650 bytes
1650 bytes
>>On Mon, 31 Aug 1992 19:10:55 GMT, johnf@apollo.hp.com (John Francis) said: > Looking into any one of the palantirs showed you the location > of a specific one of the other palantirs. There was a fun bug in the first Apple II version of Zork II, back before they started using the release date as the serial number (my Zork II was serial UG3AU5, anyone else have a different one?) They would the palantir look-through recursively, so if you had all three palantirs in one place, it would recurse until the interpreter's stack overflowed. Also in that version, you could give commands to the aquarium!!! You could say "aquarium, take lamp", or "aquarium, go east.go east" In the latter case it would tell you that you have moved into a dark place, and then that you have died, when actually it was the aquarium that "died". Additionally, you could pick up objects that were supposedly immovable by reading them, and it would say "Taken. How can you read a <whatever>." For instance, you could "read" the palantir stands, and then do an inventory, and it would say that you were carrying a ruby stand, firmly bolted to the table. Cheers, Eric
Technical Details
Message-ID:
<ERIC.92Aug31221649@iceland.telebit.com>Path:
arc1-ca.pugleaf.net!sparky!uunet!telebit!ericReferences:
<Btv3y7.3wz@apollo.hp.com>Show Full Headers
Complete Article Headers
Newsgroups: rec.games.programmer,rec.arts.int-fiction Path: arc1-ca.pugleaf.net!sparky!uunet!telebit!eric From: eric@telebit.com (Eric Smith) Subject: Re: Don Woods stamp in Zork In-Reply-To: johnf@apollo.hp.com's message of Mon, 31 Aug 1992 19:10:55 GMT Message-ID: <ERIC.92Aug31221649@iceland.telebit.com> Sender: news@telebit.com Nntp-Posting-Host: iceland.telebit.com Organization: Telebit Corporation References: <Btv3y7.3wz@apollo.hp.com> Date: 31 Aug 92 22:16:49 Lines: 25