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Article #928Re: Computer-Controlled Players - simulated evolution
From: Peter Y. Chen
Date: Thu, 03 Sep 1992 20:34
Date: Thu, 03 Sep 1992 20:34
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In article <1992Sep2.182709.19045@news.media.mit.edu> tsmaster@media.mit.edu (David LeCompte) writes: >In article <Btx892.1yD@acsu.buffalo.edu> goetz@acsu.buffalo.edu (Phil Goetz) writes: >I started playing around with an old game that I had written that used >programmed players and I used GAs on their code. Now, at first I said >that since I was dealing with machine language and not genes, I would >get only garbage out. And indeed, I seeded the initial population with >some robots that I had written. Within 5 generations, my population was >uniform, and nearly identical to one of my seed robots. > >However, I tried again (on a 486, this time :) and I have got some >interesting behaviors quite randomly. I think that I am going to have to >add a little bit more randomness into the brew, because things are >beginning to look too uniform again. > Sounds interesting. Care to share your code with us? -- Peter
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Newsgroups: rec.games.programmer Path: arc1-ca.pugleaf.net!sparky!uunet!sun-barr!ames!pasteur!cory.Berkeley.EDU!pychen From: pychen@cory.Berkeley.EDU (Peter Y. Chen) Subject: Re: Computer-Controlled Players - simulated evolution Message-ID: <1992Sep3.203458.7209@pasteur.Berkeley.EDU> Sender: nntp@pasteur.Berkeley.EDU (NNTP Poster) Nntp-Posting-Host: cory Organization: University of California, at Berkeley References: <16r86cINNsj3@iraul1.ira.uka.de> <Btx892.1yD@acsu.buffalo.edu> <1992Sep2.182709.19045@news.media.mit.edu> Date: Thu, 3 Sep 1992 20:34:58 GMT Lines: 18