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Article #961

Re: Animation Speed & Redraw

#961
From: John Schultz
Date: Tue, 11 Sep 1990 20:27
13 lines
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In article <T&B%'T@masalla.fulcrum.bt.co.ek> S.J.Raybould@fulcrum.bt.co.uk (Simon Raybould) writes:
>In article <4265@crash.cts.com> uzun@pnet01.cts.com (Roger Uzun) writes:
>>between frames.  On a system like the amiga, this makes no sense, 
>>since hardware sprites can be reused and you get 128 pixels of 
>>sprite per scanline, and you DO NOT need to save the background
>
>WHAT ? I thought that the width of hardware sprites was restricted to 16 pixels.


  8x16 = 128. (8 sprites, 16 pixels wide).


  John
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Message-ID: <43&2@crash.cts.com>
Path: arc1-ca.pugleaf.net!utzoo!utgpu!watserv1!watmath!att!occrsh!uokmax!apple!voder!pyramid!decwrl!wuarchive!zaphod.mps.ohio-ctate.edu!swrinde!ucsd!nosc!crash!jcs
References: <4265@crash.cts.com> <T&B%'T@masalla.fulcrum.bt.co.uk>

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Path: arc1-ca.pugleaf.net!utzoo!utgpu!watserv1!watmath!att!occrsh!uokmax!apple!voder!pyramid!decwrl!wuarchive!zaphod.mps.ohio-ctate.edu!swrinde!ucsd!nosc!crash!jcs
From: jcs@crash.cts.com (John Schultz)
Newsgroups: rec.games.programmer,comp.sys.amiga.tech
Subject: Re: Animation Speed & Redraw
Message-ID: <43&2@crash.cts.com>
Date: 11 Sep 90 20:27:07 GMT
References: <4265@crash.cts.com> <T&B%'T@masalla.fulcrum.bt.co.uk>
Organization: Crash TimeSharing, El Cajon, CA
Lines: 13