Article View: rec.games.programmer
Article #962Re: Animation Speed & Redraw
From: Larry Phillips
Date: Tue, 11 Sep 1990 02:04
Date: Tue, 11 Sep 1990 02:04
21 lines
1429 bytes
1429 bytes
In <T&B%'T@masalla.fulcrum.bt.co.uk>, S.J.Raybould@fulcrum.bt.co.uk (Simon Raybould) writes:
>In article <4265@crash.cts.com> uzun@pnet01.cts.com (Roger Uzun) writes:
>>between frames. On a system like the amiga, this makes no sense,
>>since hardware sprites can be reused and you get 128 pixels of
>>sprite per scanline, and you DO NOT need to save the background
>
>WHAT ? I thought that the width of hardware sprites was restricted to 16 pixels.
That's right. 16 pixels horizontal per sprite, 8 sprites per scan line; 128
pisels of sprite imagery.
-larry
--
It is not possible to both understand and appreciate Intel CPUs.
-D.Wolfskill
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arc1-ca.pugleaf.net!utzoo!utgpu!watserv1!watmath!att!occrsh!uokmax!munnari.oz.au!samsung!zaphod.mps.ohio-state.edu!van-bc!Show Full Headers
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Path: arc1-ca.pugleaf.net!utzoo!utgpu!watserv1!watmath!att!occrsh!uokmax!munnari.oz.au!samsung!zaphod.mps.ohio-state.edu!van-bc! From: lphillips@lpami.wimsey.bc.ca (Larry Phillips) Newsgroups: rec.games.programmer,comp.sys.amiga.tech Subject: Re: Animation Speed & Redraw Message-ID: <1960@lpami.wimsey.bc.ca> Date: 11 Sep 90 02:04:14 GMT Lines: 21 Return-Path: <lpami!lphillips> To: van-bc!rnews