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Article #964

Re: Animation Speed & Redraw

#964
From: Simon Raybould
Date: Thu, 13 Sep 1990 12:34
39 lines
2074 bytes
In article <4344@crash.cts.com> uzun@pnet01.cts.com (Roger Uzun) writes:
>
>Well, sprites cannot be used exclusively, but they can take a LOT of the
>load off of the blitter/cpu, they can have up to 15 colors +
>transparent and you 64 pixel width of 15 color sprite object per
>scanline

How do you work this out ????

I was under the understanding that there are 8 Hardware sprites organised as
follows:

	Sprite 0 and 1		Colour Reg 16,17,18,19 = 3 colours + tranparent
	Sprite 2 and 3		Colour Reg 20,21,22,23 = 3 colours + tranparent
	Sprite 4 and 5		Colour Reg 24,25,26,27 = 3 colours + tranparent
	Sprite 6 and 7		Colour Reg 28,29,30,31 = 3 colours + tranparent
	Total          = 12 Colours + 4 transpaerents !!

	Each sprite has a maximum width of 16 pixels, unlimited height.
	Using all sprites this gives a maximum of 128 pixels wide.

	So I make the maximums to be a maximum of 12 colours and a maximum
	width of 128 pixels per scan line.

	If any of this info is wrong please let me know as I would like to be
	clear on this.

Cheers

SJR


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Path: arc1-ca.pugleaf.net!utzoo!attcan!uunet!mcsun!ukc!axion!masalla.fulcrum.bt.co.uk!sie
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Path: arc1-ca.pugleaf.net!utzoo!attcan!uunet!mcsun!ukc!axion!masalla.fulcrum.bt.co.uk!sie
From: S.J.Raybould@fulcrum.bt.co.uk (Simon Raybould)
Newsgroups: rec.games.programmer,comp.sys.amiga.tech
Subject: Re: Animation Speed & Redraw
Message-ID: <3AC%%9#@masalla.fulcrum.bt.co.uk>
Date: 13 Sep 90 12:34:56 GMT
References: <4344@crash.cts.com>
Sender: root@fulcrum.bt.co.uk (Root on Masalla)
Organization: BT Fulcrum, Birmingham
Lines: 39
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