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Article #989Re: Software Pinball Machine
From: Martin Gemmel
Date: Thu, 05 Nov 1992 08:05
Date: Thu, 05 Nov 1992 08:05
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Writing a pinball simulator is what I've been thinking of for a long
time, too.
f110019@hamlet.ucdavis.edu (Julian Burger) writes:
} In other words, you would have a pinball-table description language which
} would be parsed and a table created from it.
The idea sounds good, but for the moment the most important question
is just how to calculate ball motions and the effects of the various
objects on the ball(s). I think a feature to read custom table
descriptions could easily double the code, as you would have to
precompute lots of data for each object (no doubt involving floating
point operations).
} For example:
} bumper (50,30) { ; center position (virtual coordinates) in parens
} size 20 ; relative to something
} force 50 ; kicker force, or negative if absorbs energy
} points 50
} ...
} etc
I'm sure you don't want to have only bumpers, but how do you specify
objects other than bumpers?
Martin
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Path: arc1-ca.pugleaf.net!sparky!uunet!cis.ohio-state.edu!magnus.acs.ohio-state.edu!usenet.ins.cwru.edu!agate!doc.ic.ac.uk!uknet!mcsun!sun4nl!star.cs.vu.nl!mgemmel From: mgemmel@cs.vu.nl (Martin Gemmel) Newsgroups: rec.games.programmer Subject: Re: Software Pinball Machine Message-ID: <Bx8H5G.Gt7@cs.vu.nl> Date: 5 Nov 92 08:05:40 GMT References: <1992Nov2.204624.24267@u.washington.edu> <18899@ucdavis.ucdavis.edu> Sender: news@cs.vu.nl Organization: Math & CS, VU Amsterdam Lines: 27