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Article #990

Re: Software Pinball Machine

#990
From: Gordon Henderson
Date: Thu, 05 Nov 1992 13:52
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In article <1992Nov2.204624.24267@u.washington.edu> goble@hardy.u.washington.edu (Brian Goble) writes:
>
>I have programmed many arcade style games but never anything like a
>pinball machine.  It seems very challenging and I am interested in hearing
>what others have done or how they might go about it.

Does anyone remember the pinball games that ran on the Apple ][ ???
(1MHz 6502 for you who don't rmember the good old days!) There
were at least two of them, and there was even a pinball creation game
system! (Author Bill Budge, but I may be wrong - it's been a *long* time!)
 
It had a basic board area, and an area where you could drag the little
icons representing bumpers, pushers, flags, flippers and whatnot into
the board using a joystick! You could also draw scenery onto the board.
I seem to recall that it was quite fast too!
 
All this was ... Oh ... 8 years ago ...
 
--
  Gordon Henderson
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Message-ID: <1992Nov5.135235.7388@meiko.com>
Path: arc1-ca.pugleaf.net!sparky!uunet!noc.near.net!meiko.com!gordon
References: <1992Nov2.204624.24267@u.washington.edu> <18899@ucdavis.ucdavis.edu>

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Newsgroups: rec.games.programmer
Path: arc1-ca.pugleaf.net!sparky!uunet!noc.near.net!meiko.com!gordon
From: gordon@meiko.com (Gordon Henderson)
Subject: Re: Software Pinball Machine
Message-ID: <1992Nov5.135235.7388@meiko.com>
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Organization: Meiko Scientific Corp.
References: <1992Nov2.204624.24267@u.washington.edu> <18899@ucdavis.ucdavis.edu>
Date: Thu, 5 Nov 1992 13:52:35 GMT
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