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Article #990Re: Software Pinball Machine
From: Gordon Henderson
Date: Thu, 05 Nov 1992 13:52
Date: Thu, 05 Nov 1992 13:52
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In article <1992Nov2.204624.24267@u.washington.edu> goble@hardy.u.washington.edu (Brian Goble) writes: > >I have programmed many arcade style games but never anything like a >pinball machine. It seems very challenging and I am interested in hearing >what others have done or how they might go about it. Does anyone remember the pinball games that ran on the Apple ][ ??? (1MHz 6502 for you who don't rmember the good old days!) There were at least two of them, and there was even a pinball creation game system! (Author Bill Budge, but I may be wrong - it's been a *long* time!) It had a basic board area, and an area where you could drag the little icons representing bumpers, pushers, flags, flippers and whatnot into the board using a joystick! You could also draw scenery onto the board. I seem to recall that it was quite fast too! All this was ... Oh ... 8 years ago ... -- Gordon Henderson
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Newsgroups: rec.games.programmer Path: arc1-ca.pugleaf.net!sparky!uunet!noc.near.net!meiko.com!gordon From: gordon@meiko.com (Gordon Henderson) Subject: Re: Software Pinball Machine Message-ID: <1992Nov5.135235.7388@meiko.com> Sender: news@meiko.com Organization: Meiko Scientific Corp. References: <1992Nov2.204624.24267@u.washington.edu> <18899@ucdavis.ucdavis.edu> Date: Thu, 5 Nov 1992 13:52:35 GMT Lines: 20