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Article #998

Re: Software Pinball Machine

#998
From: Hal Feinstein
Date: Thu, 05 Nov 1992 16:40
25 lines
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In article <18899@ucdavis.ucdavis.edu> f110019@hamlet.ucdavis.edu (Julian Burger) writes:
>In article <1992Nov2.204624.24267@u.washington.edu> goble@hardy.u.washington.edu (Brian Goble) writes:
>wanted to write a Pinball simulator that would accept table definition files.
>In other words, you would have a pinball-table description language which
>would be parsed and a table created from it.

This would definitely be something interesting I bet, to the industrial type
who have to build pins for a living. I think it would be a lot harder to 
simulate the dynamics of a pin in action because of all the effects on the
playfield. I painted a stripe on a ball and used it in my much abused 
8Ball Champ to get a feel for how the many axis the ball was  spinning on.
Brr....  the motion is not simple! Some of the gimmics on the playfield
are sensitive to certain types of spin and ignore others and yet other gimmics
are sensivite only to the non-rotational movement of the ball. (try taking the
rubber off a post a see what happens). I suppose it could be done.

Now, there is a PC game called "Night Mission Pinball" that seems to have gone
through a lot of trouble to simulate a pin using only a PC screen.  The ball
motion is a lot better then the "bing bing bing" type reflections from the
game "break out" and feels more dynamic but nothing like the real thing.
The parameter screen is loaded with things like initial velocity settings
flipper force, coefficent of elasticity and other kinds of parameters you'd 
expect to see in a dynamic simulation. It's nice to fool with but it any't 
the real thing.  But if your interested in see how to begin you could start by 
checking out this PC game.       
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Message-ID: <1992Nov5.164017.28332@linus.mitre.org>
Path: arc1-ca.pugleaf.net!sparky!uunet!think.com!linus!linus.mitre.org!gateway!hal
References: <1992Nov2.204624.24267@u.washington.edu> <18899@ucdavis.ucdavis.edu>

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Newsgroups: rec.games.programmer
Path: arc1-ca.pugleaf.net!sparky!uunet!think.com!linus!linus.mitre.org!gateway!hal
From: hal@gateway (Hal Feinstein)
Subject: Re: Software Pinball Machine
Message-ID: <1992Nov5.164017.28332@linus.mitre.org>
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References: <1992Nov2.204624.24267@u.washington.edu> <18899@ucdavis.ucdavis.edu>
Date: Thu, 5 Nov 1992 16:40:17 GMT
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