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Article #966Re: Animation Speed & Redraw
From: Roger Uzun
Date: Thu, 13 Sep 1990 23:16
Date: Thu, 13 Sep 1990 23:16
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Amiga sprites can be attached together, 0 and 1, 2 and 3, 4 and 5, 6 and 7,
all pair with each other and the pair ALWAYS uses registers 16-31.
So you get 64 pixel width/scanline of 15 color (+transparent) object.
It takes a BIG load off the blitter/cpu combo.
-Roger
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<4389@crash.cts.com>Path:
arc1-ca.pugleaf.net!utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!samsung!zaphod.mps.ohio-state.edu!swrinde!ucsd!nosc!crash!pnet01!uzunShow Full Headers
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Path: arc1-ca.pugleaf.net!utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!samsung!zaphod.mps.ohio-state.edu!swrinde!ucsd!nosc!crash!pnet01!uzun From: uzun@pnet01.cts.com (Roger Uzun) Newsgroups: rec.games.programmer,comp.sys.amiga.tech Subject: Re: Animation Speed & Redraw Message-ID: <4389@crash.cts.com> Date: 13 Sep 90 23:16:03 GMT Sender: root@crash.cts.com Organization: People-Net [pnet01], El Cajon CA Lines: 12