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1 messages
1 total messages Started by Secret Mud Tue, 21 Jul 1992 12:35
Re: Game Library? Fact or Fiction.
#110
Author: Secret Mud
Date: Tue, 21 Jul 1992 12:35
25 lines
1529 bytes
From: mykes@amiga0.SF-Bay.ORG (Mike Schwartz)
>
>You also hit on an interesting point, which I've already addressed...
>Today, we have seen 5+ years of run-punch-kick-beatupwomenwithchains
>video games coming from the coin-op industry - the traditional leaders
>of the gaming industry (IMO).  Those guys get the best hardware (custom,
>just to make the game exactly as they want) and have great artists
>and other resources.  Back in the old days, you'd get a Centipede,
>a Q-Bert, an Asteroids, a Defender, a Robotron, a Qix, a Tempest, a
>pacman...  Games that are all very distinct, creative, have soul,
>and were highly entertaining.  Marketroids will tell you today,
>though, that those kinds of games (abstract, new edge) are not
>what sells anymore.  Just games like Double Dragon or Sports
>games...
>
>Author of Amiga GRn, MailMinder, Budokan, Beyond Dark Castle, Dark Castle,
>and Genesis Dick Tracy and Marble Madness.
>Mike Schwartz  (ames!zorch!amiga0!mykes or mykes@amiga0.sf-bay.org)
>1124 Fremont Ave.
>Los Altos, CA 94024
>

Possibly it might have something to do with the lack of any North American
designers of coin-op games.  (There must be one or two left, but I can't think
of them at the moment.)  Just Far East knockoff shops.
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