Thread View: rec.games.programmer
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Started by Mike Schwartz
Wed, 22 Jul 1992 04:46
Re: Game Library? Fact or Fiction.
Author: Mike Schwartz
Date: Wed, 22 Jul 1992 04:46
Date: Wed, 22 Jul 1992 04:46
37 lines
2271 bytes
2271 bytes
In article <711722115.16455@zooid.guild.org> ron@zooid.guild.org (Secret Mud) writes: > From: mykes@amiga0.SF-Bay.ORG (Mike Schwartz) > > > >You also hit on an interesting point, which I've already addressed... > >Today, we have seen 5+ years of run-punch-kick-beatupwomenwithchains > >video games coming from the coin-op industry - the traditional leaders > >of the gaming industry (IMO). Those guys get the best hardware (custom, > >just to make the game exactly as they want) and have great artists > >and other resources. Back in the old days, you'd get a Centipede, > >a Q-Bert, an Asteroids, a Defender, a Robotron, a Qix, a Tempest, a > >pacman... Games that are all very distinct, creative, have soul, > >and were highly entertaining. Marketroids will tell you today, > >though, that those kinds of games (abstract, new edge) are not > >what sells anymore. Just games like Double Dragon or Sports > >games... > > > >Author of Amiga GRn, MailMinder, Budokan, Beyond Dark Castle, Dark Castle, > >and Genesis Dick Tracy and Marble Madness. > >Mike Schwartz (ames!zorch!amiga0!mykes or mykes@amiga0.sf-bay.org) > >1124 Fremont Ave. > >Los Altos, CA 94024 > > > > Possibly it might have something to do with the lack of any North American > designers of coin-op games. (There must be one or two left, but I can't think > of them at the moment.) Just Far East knockoff shops. Atari Coin-op is going strong (CyberBall and Hard Drivin' are two of their recent hits). So is Williams/Bally (Narc, Smash TV, etc.). Both are American companies. -- Amiga programmer of: GRn, MailMinder, Budokan, Beyond Dark Castle, Dark Castle Sega Genesis programmer of: Dick Tracy and Marble Madness. Mike Schwartz (ames!zorch!amiga0!mykes or mykes@amiga0.sf-bay.org) 1124 Fremont Ave. Los Altos, CA 94024
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