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Thread View: rec.games.programmer
3 messages
3 total messages Started by Cyberman Thu, 23 Jul 1992 03:15
Re: game langauge
#147
Author: Cyberman
Date: Thu, 23 Jul 1992 03:15
26 lines
1393 bytes
     -=> David M. Baggett spoke of "Re: game langauge" <=-
To All at 07-21-92  01:10

 DMB> It's well known that commercial software houses like Lucasfilms and
 DMB> Sierra already have game languages and libraries that they use to
 DMB> increase their productivity and reduce debugging time.  Even shareware
 DMB> companies like Apogee clearly employ similar methods; you can tell
 DMB> by looking at their games.

    Unfortunately thier may never be a PD game language [truely
    general one that is].

 DMB> Keep in mind also that most of the people who read a newsgroup don't
 DMB> post.  Opinions of the vocal few may not be representative of the
 DMB> group as a whole.

    Hadn't thought of that.  A lot of poeple base opinion poles
    on that.

        Stephen Cyberman@Toz.Buffalo.NY.US
        Scripted at Wed  07-22-1992  19:17:22

... Peace, Love and Frisbees
--- Blue Wave/QWK v2.10
                                                                                                                            
Neo Geo / SNES / MegaDrive Cross Development Systems
#152
Author: Cullhane Gibbs
Date: Thu, 23 Jul 1992 06:15
7 lines
785 bytes
es anyone know if there are any cross development or programming devices
for the Neo Geo, MegaDrive or SNES game consoles? Does anyone have
a contact address for SNK or Sega?

		Thanx,
				Cully
Re: Neo Geo / SNES / MegaDrive Cross Development Systems
#181
Author: Ernest Adams
Date: Fri, 24 Jul 1992 19:36
10 lines
779 bytes
SEGA of America is at

125 Shoreway Road
San Carlos, CA 94070

Sega can inform you about development systems for their system. However,
they naturally want you to become a licensed developer.

-- Ernest W. Adams
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