Thread View: rec.games.programmer
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Started by Cyberman
Sat, 25 Jul 1992 00:21
Re: Game languages: not a
Author: Cyberman
Date: Sat, 25 Jul 1992 00:21
Date: Sat, 25 Jul 1992 00:21
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-=> Tom Boutell spoke of "Game languages: not a fla" <=-
To All at 07-23-92 15:10
TB> To elaborate, games can be in radically different categories:
TB> adventurish games, which don't require real - time movement, and
TB> arcade games, which have to be optimized to be practical at all.
TB> These two categories are as different as word processors and
TB> art software, if not more so. The only languages suitable to
TB> creating both of the above are general - purpose languages.
Well most of the things that I wish to do are not available in
C++ or Pascal. One on which is the alaise addressing of objects.
TB> languages like Turbo Pascal 6.0 or C++, both of which support
TB> object - oriented programming and are still pretty well optimized,
TB> are probably among those best - suited to games development.
Also why the "game language" is really a front end for a C++
compilor.
TB> But just about any general - purpose language can do the trick.
TB> What we would benefit more from is a collection of games
TB> programming LIBRARIES - distinct libraries for distinct general
TB> categories.
Hmmmm well I still see no problem with the idea.
TB> Perhaps what this group could really use is a set of FAQs explaining
TB> certain basic nifty things: 3-D rotation, the basic tricks of
TB> dealing with retrace, where to find PD or shareware windowing
TB> libraries if they exist, even a list of good commercial libraries.
TB> But a special - purpose "games programming language," I think, would
TB> either reinvent C or some other already - existing language in
TB> order to be general, or be limited to certain types of games.
TB> I would encourage folks to develop reusable libraries we can
TB> call instead.
The FAQ is a good idea. Someone needs to set up a FAQ of basic
GRAPHIC manipulations etc. The problem is WHO can set it up? We
would need someone who is semi permanent. Since most of the
poeple here are students...
Stephen Cyberman@Toz.Buffalo.NY.US
Scripted at Fri 07-24-1992 17:49:41
... I'm sorry. You have been temporarily disconnected!
--- Blue Wave/QWK v2.10
Re: Game languages: not a
Author: Tom Boutell
Date: Sun, 26 Jul 1992 16:57
Date: Sun, 26 Jul 1992 16:57
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I wasn't aware you envisioned your game language as a preprocessor for C++. That opens up some serious possibilities, since it really could add new usefulness without reinventing the wheel. Perhaps, since you're sick of the flamewar on this topic, you could email me more details? I'm genuinely interested. -T -- My return address now works! Believe it or not there is life after college. At least if you live near NYC.
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