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Thread View: rec.games.programmer
2 messages
2 total messages Started by Cyberman Sat, 25 Jul 1992 00:21
Re: Game languages: not a
#185
Author: Cyberman
Date: Sat, 25 Jul 1992 00:21
48 lines
2517 bytes
     -=> Tom Boutell spoke of "Game languages: not a fla" <=-
    To All at 07-23-92  15:10
 TB> To elaborate, games can be in radically different categories:
 TB> adventurish games, which don't require real - time movement, and
 TB> arcade games, which have to be optimized to be practical at all.
 TB> These two categories are as different as word processors and
 TB> art software, if not more so. The only languages suitable to
 TB> creating both of the above are general - purpose languages.

Well most of the things that I wish to do are not available in
C++ or Pascal.  One on which is the alaise addressing of objects.

 TB> languages like Turbo Pascal 6.0 or C++, both of which support
 TB> object - oriented programming and are still pretty well optimized,
 TB> are probably among those best - suited to games development.

Also why the "game language" is really a front end for a C++
compilor.

 TB> But just about any general - purpose language can do the trick.
 TB> What we would benefit more from is a collection of games
 TB> programming LIBRARIES - distinct libraries for distinct general
 TB> categories.

Hmmmm well I still see no problem with the idea.

 TB> Perhaps what this group could really use is a set of FAQs explaining
 TB> certain basic nifty things: 3-D rotation, the basic tricks of
 TB> dealing with retrace, where to find PD or shareware windowing 
 TB> libraries if they exist, even a list of good commercial libraries.
 TB> But a special - purpose "games programming language," I think, would
 TB> either reinvent C or some other already - existing language in
 TB> order to be general, or be limited to certain types of games.
 TB> I would encourage folks to develop reusable libraries we can
 TB> call instead.

The FAQ is a good idea.  Someone needs to set up a FAQ of basic
GRAPHIC manipulations etc.  The problem is WHO can set it up?  We
would need someone who is semi permanent.  Since most of the
poeple here are students...

        Stephen Cyberman@Toz.Buffalo.NY.US
        Scripted at Fri  07-24-1992  17:49:41

... I'm sorry. You have been temporarily disconnected!
--- Blue Wave/QWK v2.10
                                      
Re: Game languages: not a
#203
Author: Tom Boutell
Date: Sun, 26 Jul 1992 16:57
13 lines
840 bytes
I wasn't aware you envisioned your game language as a preprocessor
for C++. That opens up some serious possibilities, since it really
could add new usefulness without reinventing the wheel. Perhaps,
since you're sick of the flamewar on this topic, you could email
me more details? I'm genuinely interested.

-T


-- 
My return address now works!
Believe it or not there is life after college. At least if you live
near NYC.
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