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1 messages
1 total messages Started by Zarniwoop Woop Fri, 24 Jul 1992 01:33
Re: Collision detection
#194
Author: Zarniwoop Woop
Date: Fri, 24 Jul 1992 01:33
22 lines
920 bytes
You could just check the direct screen memory to see if two sprites

had collided,

 for example..

The memory segment for one part of the screen is black (lets assume)

then just look to see if this memory location changes colors twice after 
an 'object' moves. (or once if a sprite allready occupies that location 
with its color.

I dunno, don't ask me. I program in Turbo Pascal 6.0

Color me dumb.

Then again, you could just use objects and define their boundries

:)


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