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7 total messages Started by Richard W. Rognlie Tue, 02 Apr 1996 16:11
Richard's C++Robots Server -- Monthly Post
#2133
Author: Richard W. Rognlie
Date: Tue, 02 Apr 1996 16:11
301 lines
12791 bytes
Richard's C++Robots Server Monthly Posting

A generic Play-By-eMail Server has been set up at pbmserv@vtsu.prc.com.  It
currently supports a variety of games.  This month's new games are:
	Chess, Quickchess and Dots-and-Boxes 

Of particular interest to this forum is C++Robots.

Game supported are:

    Abalone           Andantino         Ataxx & Hexxagon  Backgammon 
    C++Robots         Chess & Quickchess    Connect4      Connect4x4    
    Connexxions       Dots-and-Boxes    Firetop Mountain  Gomoku       
    Hex               Jungle            Lines-of-Action   Neutron      
    Oddthello         Othello           Pente & Keryo-Pente   Phutball 
    Plotto            Quadrature        Qubic             Renju        
    Rings             Score4            Spangles          Survival     
    Susan             Tanbo, Tanbo3D & Hexbo              Terrace      
    Trax & StdTrax    Tug-of-War        Twixt
 
To get more information send mail to pbmserv@vtsu.prc.com with 'help' as the
subject line.  Or connect to my WWW page at:
    http://coyote.vtsu.prc.com:8080/~pbmserv

Games Currently Supported

Abalone

    On a hexagonal board (radius 5) two to six players have armies of
    marbles.  Players take turns "pushing" 1, 2 or 3 linearly connected
    marbles, attempting to push their opponents' marbles off the board.

Andantino (Copyright (c) 1995 David Smith)

    The players take turns attaching pieces of their color to two or more
    other pieces (in a hex-like lattice) in an attempt to form a line of 5
    or more pieces of their color in a straight line, or to fully enclose
    a group of one or more opponents pieces.

Ataxx 

    On a 7x7 board, the two players of ataxx fight to controll a majority
    of the board via growth and jumps that flip opponents pieces to their
    color.

Hexxagon

    Ataxx played on a hexagonal board of radius 5.


Backgammon
  
    A classic.

C++Robots (Copyright (c) 1994 Richard Rognlie)

    An ongoing "King of the Hill" (KotH) tournament in which players
    use the C++ language to create a control program for a robot.  Your
    robot then fights each of the other robots "on the hill".  If you
    do well enough, your robot will "make the hill", bumping the lowest
    robot from the hill.

    Robots have the ability to scan for opponents, fire a cannon, move,
    and determine current position and status.

    Conceptually based on C-Robots written for the IBM PC by Tom Pointdexter.

Chess & QuickChess

    Another classic.  Chess via eMail.

    QuickChess is Chess played on a 5x6 board.  No castling or en passant
    capture.

Connect4
 
    On a 7x6 board, two players alternate dropping their pieces from the top
    of the board, down a column, attempting to form four in a row.

Connect4x4

    On an 8x8 board, two players alternate inserting their pieces from the
    edges of the board, across a row or up/down a column, attempting to form
    four in a row.

Connexxions (Copyright  David Gale)

    On a 13x13 board, players take turns connecting posts of their color
    in an attempt to connect their sides of the board the board while
    preventing your opponent from doing the same.

Dots and Boxes

    On a 7x7 board, players take turns connecting the dots to form boxes.

Firetop Mountain

    On an imaginary hilltop, two players conduct a sorcerer's duel. The
    two opponents perform magical gestures with their hands to create
    their supernatural weapons - spells. Some spells are so potent as to
    be able to blind a man, call forth terrifying creatures, or even kill
    the unfortunate victim instantly. Consequently, each wizard must rely
    on his own cunning to be able to time enough defensive spells to avoid
    the brunt of his adversary's attack, yet deliver sufficient offensive
    spells of his own to crack the magical armour of his opponent, and
    kill the wizard outright.
 
Gomoku

    On a 15x15 board, the two players of gomoku try to be the first
    to create a line of 5 or more stones in a row of their color.

Hex

    On a 11x11 diamond board, players take turns placing stones of
    their color on the board. The object is to connect your sides of
    the board while preventing your opponent from doing the same.

Jungle

    Jungle is sort of a cross between Chinese chess and Stratego. It's
    popular in China as a children's "stepping-stone" to Chinese chess.
    It's also an interesting game in its own right.

Lines-of-Action

    The object of the game is to move all your pieces into a configuration
    where they are in a single group connected horizontal, vertically, or
    diagonally.  Pieces may move horizontally, vertically, or diagonally,
    but they must move exactly the number of spaces as there are pieces
    on the row they are moving in.  You may not jump over opponent's
    pieces, nor may you land on your own piece.  If you land on an
    opponent's piece, it is captured and removed from the game.

Neutron (Copyright (c) 1978 Charles Wetherell)

    On a 5x5 board, the two players of neutron fight to either move the
    neutron to their back row or trap it so the opponent cannot move it.

    The winner is the player who is able to trap the neutron or gets the
    neutron to his or her own back row. It does not matter if it is your
    opponent who moves the neutron to your back row -- you still win.

Oddthello

    On a dynamic hexagonal lattice, two players play othello with no 8x8
    limitation...

Othello (Copyright (c) 1973,1990  Pressman Toy Co.)

    On a 8x8 board, the two players of othello fight to control the majority
    of the board by outflanking and flipping their opponents pieces.

Pente

    On a 19x19 board, the two players of pente try to be the first
    to create a line of 5 or more stones in a row of their color *or*
    try to capture 5 pairs of their opponents stones.  You capture
    a pair of stones any time you sandwich the stones between a
    pair of your stones.

Keryo-Pente

    On a 19x19 board, the two players of keryo-pente try to be the first
    to create a line of 5 or more stones in a row of their color *or*
    try to capture 15 of their opponents' stones.  You may capture
    2 or 3 opponents' stones any time you sandwich the stones between
    a pair of your stones.

 
Philosopher's Football

    On a 19x19 board, players take turns either adding men to the field, or
    moving the football.  The football moves by jumping lines of adjacent
    men (and removing them from the board).  The object is to move the
    football to (or past) your goal line.
    
Plotto (Copyright (c) 1995 David Smith)

    The players take turns placing one hex shaped piece in turn onto an open
    space (no board).  Pieces are numbered either 1, 2, 3 or 4 and you may
    play a piece of any number at each turn.  The object is to place a pair
    of pieces with your number in a straight line with two pieces in
    between.
 
Quadrature (Copyright (c) 1996  Mark Steere)

    Starting on opposite sides of an 11 by 11 board, players take turns
    moving their checkers a single space forward, diagonally forward or
    sideways.  Quadrature employs a unique aggressive maneuver called
    "squaring".  To "square" your opponent, you move to form a rectangle
    on the board with four checkers: three of your own checkers and one
    enemy checker.  Upon doing this you "convert" the enemy checker to
    one of your own, by removing it from the board and replacing it with
    one of your surplus off-board checkers.

Qubic

    On a 4x4x4 grid, two players alternate placing their pieces, attempting
    to form four in a row in any direction.
 
Renju

    On a 15x15 board, the two players of renju try to be the first
    to create a line of 5 stones in a row of their color.

Rings (Copyright (c) 1995 Stephen Linhart)

    On an unusual hexagonal board, the players of Rings, place pieces on
    the board in an attempt to convert other pieces to their color and to
    control the more rings than any other player.

Score4

    On a 4x4 grid of pegs, two players alternate dropping their pieces from
    the top of a peg, down a column, attempting to form four in a row in any
    direction.

Spangles (Copyright (c) 1995 David Smith)

    The two players of Spangles take turns adding triangular pieces of
    their color to the board in an attempt to create a 4 piece triangle
    with their pieces as the three corner pieces.

Survival (Copyright (c) 1995 David Smith)

    Survival is played on a hexagonal board made up of 19 numbered hexagons.
    Two players take turns placing pieces on the board with the "arrow" of
    the piece dictating the direction in which the next piece played by that
    player must be played.  The first player who can not move loses the game.
 
Susan (Copyright (c) 1995 Stephen Linhart)

   On a hexagonal board (radius 5) two players take turns placing or
   moving a marble in an attempt to completely surround a opponent's
   marble with any combination of marbles.

Tanbo & Tanbo3D & Hexbo (Copyright (c) 1995 Mark Steere)

    Played on a Go board, Tanbo crudely models a system of plant roots.  Roots
    which are growing, competing for space, and dying.  In beginner play, the
    roots grow much as the roots in a garden. Over time, the roots become
    shrewd and calculating.

    To win, a player must eliminate all eight of his opponent's roots.  One
    player will always win.  It's impossible to repeat a board configuration
    in Tanbo.  Therefore a game cannot result in a draw.  

    Tanbo3D extends the game of Tanbo into three dimensions.

    Hexbo is Tanbo played on a hexagonal board.

Terrace (Copyright (c) 1995 by Siler/Siler Ventures.  All Rights Reserved)

    Terrace is played on an 8x8 board consisting of 16 'L' shaped terraces. 
    Two corners of the board are "High" and the other corners are "Low". 
    Each player has pieces of 4 sizes ('A', 'B', 'C' and 'D'). 'A' pieces are
    the smallest, 'D' pieces are the largest. 'T' pieces are the same size as
    'A' pieces and are each player's "key" piece.

    The object of the game is to capture your opponent's "T" or move your "T"
    to the lowest square on your opponent's side of the board.

Trax & StdTrax (Copyright (c) 1983 David Smith)

    Trax is a game played with square tiles.  Each tile is identical
    to all other tiles, one side has a white line connecting opposite
    edges and a black line connecting the other edges, and the other
    side has a white line connecting 2 adjacent edges and a black line
    connecting the other edges.

    The object of the game is to create a loop of your color while
    preventing your opponent from doing the same.  An alternate winning
    condition is to create a line extending from one edge of the board
    to the opposite edge of the board when the board is at least 8
    tiles wide (or tall).

    StdTrax limits the board to an 8x8 area.  Normal Trax allows to board
    to grow to whatever size is necessary.  Normal Trax is also known as
    SuperTrax.

Tug-of-War

    Up to four players take turns placing "bids".  High bidder gets 1
    goal point from each other player.  First player to take an average
    of 5 points from each other player wins.

TwixT (Copyright (c) Avalon Hill)

    On a 24x24 board, players take turns placing pegs of their color
    on the board.  Any time a peg is placed a "knight's move" from 
    another peg of the same color, a strut is placed, connecting them.
    A strut can not cross over (through) another strut.  The object is 
    to connect your sides of the board while preventing your opponent
    from doing the same.

--
  /\/\/\  | Richard Rognlie / Pr. Computer Analyst / PRC Inc. / McLean, VA
 /  \ \ \ | E-Mail: rrognlie@qnet.com       rrognlie@vtsu.prc.com
 \  / / / | Phone:  (Home) (703) 361-4764   (Office) (703) 556-2458
  \/\/\/  |                                 (Fax)    (703) 556-1174
Re: Richard's C++Robots Server -- Monthly Post
#2134
Author: root
Date: Fri, 05 Apr 1996 02:51
303 lines
13191 bytes
In article <4jrjk3$nth@mandolin.qnet.com>, rognlie@lute.gcr.com (Richard W. Rognlie) says:
>
>Richard's C++Robots Server Monthly Posting
>
>A generic Play-By-eMail Server has been set up at pbmserv@vtsu.prc.com.  It
>currently supports a variety of games.  This month's new games are:
>        Chess, Quickchess and Dots-and-Boxes 
>
>Of particular interest to this forum is C++Robots.
>
>Game supported are:
>
>    Abalone           Andantino         Ataxx & Hexxagon  Backgammon 
>    C++Robots         Chess & Quickchess    Connect4      Connect4x4    
>    Connexxions       Dots-and-Boxes    Firetop Mountain  Gomoku       
>    Hex               Jungle            Lines-of-Action   Neutron      
>    Oddthello         Othello           Pente & Keryo-Pente   Phutball 
>    Plotto            Quadrature        Qubic             Renju        
>    Rings             Score4            Spangles          Survival     
>    Susan             Tanbo, Tanbo3D & Hexbo              Terrace      
>    Trax & StdTrax    Tug-of-War        Twixt
> 
>To get more information send mail to pbmserv@vtsu.prc.com with 'help' as the
>subject line.  Or connect to my WWW page at:
>    http://coyote.vtsu.prc.com:8080/~pbmserv
>
>Games Currently Supported
>
>Abalone
>
>    On a hexagonal board (radius 5) two to six players have armies of
>    marbles.  Players take turns "pushing" 1, 2 or 3 linearly connected
>    marbles, attempting to push their opponents' marbles off the board.
>
>Andantino (Copyright (c) 1995 David Smith)
>
>    The players take turns attaching pieces of their color to two or more
>    other pieces (in a hex-like lattice) in an attempt to form a line of 5
>    or more pieces of their color in a straight line, or to fully enclose
>    a group of one or more opponents pieces.
>
>Ataxx 
>
>    On a 7x7 board, the two players of ataxx fight to controll a majority
>    of the board via growth and jumps that flip opponents pieces to their
>    color.
>
>Hexxagon
>
>    Ataxx played on a hexagonal board of radius 5.
>
>
>Backgammon
>  
>    A classic.
>
>C++Robots (Copyright (c) 1994 Richard Rognlie)
>
>    An ongoing "King of the Hill" (KotH) tournament in which players
>    use the C++ language to create a control program for a robot.  Your
>    robot then fights each of the other robots "on the hill".  If you
>    do well enough, your robot will "make the hill", bumping the lowest
>    robot from the hill.
>
>    Robots have the ability to scan for opponents, fire a cannon, move,
>    and determine current position and status.
>
>    Conceptually based on C-Robots written for the IBM PC by Tom Pointdexter.
>
>Chess & QuickChess
>
>    Another classic.  Chess via eMail.
>
>    QuickChess is Chess played on a 5x6 board.  No castling or en passant
>    capture.
>
>Connect4
> 
>    On a 7x6 board, two players alternate dropping their pieces from the top
>    of the board, down a column, attempting to form four in a row.
>
>Connect4x4
>
>    On an 8x8 board, two players alternate inserting their pieces from the
>    edges of the board, across a row or up/down a column, attempting to form
>    four in a row.
>
>Connexxions (Copyright  David Gale)
>
>    On a 13x13 board, players take turns connecting posts of their color
>    in an attempt to connect their sides of the board the board while
>    preventing your opponent from doing the same.
>
>Dots and Boxes
>
>    On a 7x7 board, players take turns connecting the dots to form boxes.
>
>Firetop Mountain
>
>    On an imaginary hilltop, two players conduct a sorcerer's duel. The
>    two opponents perform magical gestures with their hands to create
>    their supernatural weapons - spells. Some spells are so potent as to
>    be able to blind a man, call forth terrifying creatures, or even kill
>    the unfortunate victim instantly. Consequently, each wizard must rely
>    on his own cunning to be able to time enough defensive spells to avoid
>    the brunt of his adversary's attack, yet deliver sufficient offensive
>    spells of his own to crack the magical armour of his opponent, and
>    kill the wizard outright.
> 
>Gomoku
>
>    On a 15x15 board, the two players of gomoku try to be the first
>    to create a line of 5 or more stones in a row of their color.
>
>Hex
>
>    On a 11x11 diamond board, players take turns placing stones of
>    their color on the board. The object is to connect your sides of
>    the board while preventing your opponent from doing the same.
>
>Jungle
>
>    Jungle is sort of a cross between Chinese chess and Stratego. It's
>    popular in China as a children's "stepping-stone" to Chinese chess.
>    It's also an interesting game in its own right.
>
>Lines-of-Action
>
>    The object of the game is to move all your pieces into a configuration
>    where they are in a single group connected horizontal, vertically, or
>    diagonally.  Pieces may move horizontally, vertically, or diagonally,
>    but they must move exactly the number of spaces as there are pieces
>    on the row they are moving in.  You may not jump over opponent's
>    pieces, nor may you land on your own piece.  If you land on an
>    opponent's piece, it is captured and removed from the game.
>
>Neutron (Copyright (c) 1978 Charles Wetherell)
>
>    On a 5x5 board, the two players of neutron fight to either move the
>    neutron to their back row or trap it so the opponent cannot move it.
>
>    The winner is the player who is able to trap the neutron or gets the
>    neutron to his or her own back row. It does not matter if it is your
>    opponent who moves the neutron to your back row -- you still win.
>
>Oddthello
>
>    On a dynamic hexagonal lattice, two players play othello with no 8x8
>    limitation...
>
>Othello (Copyright (c) 1973,1990  Pressman Toy Co.)
>
>    On a 8x8 board, the two players of othello fight to control the majority
>    of the board by outflanking and flipping their opponents pieces.
>
>Pente
>
>    On a 19x19 board, the two players of pente try to be the first
>    to create a line of 5 or more stones in a row of their color *or*
>    try to capture 5 pairs of their opponents stones.  You capture
>    a pair of stones any time you sandwich the stones between a
>    pair of your stones.
>
>Keryo-Pente
>
>    On a 19x19 board, the two players of keryo-pente try to be the first
>    to create a line of 5 or more stones in a row of their color *or*
>    try to capture 15 of their opponents' stones.  You may capture
>    2 or 3 opponents' stones any time you sandwich the stones between
>    a pair of your stones.
>
> 
>Philosopher's Football
>
>    On a 19x19 board, players take turns either adding men to the field, or
>    moving the football.  The football moves by jumping lines of adjacent
>    men (and removing them from the board).  The object is to move the
>    football to (or past) your goal line.
>    
>Plotto (Copyright (c) 1995 David Smith)
>
>    The players take turns placing one hex shaped piece in turn onto an open
>    space (no board).  Pieces are numbered either 1, 2, 3 or 4 and you may
>    play a piece of any number at each turn.  The object is to place a pair
>    of pieces with your number in a straight line with two pieces in
>    between.
> 
>Quadrature (Copyright (c) 1996  Mark Steere)
>
>    Starting on opposite sides of an 11 by 11 board, players take turns
>    moving their checkers a single space forward, diagonally forward or
>    sideways.  Quadrature employs a unique aggressive maneuver called
>    "squaring".  To "square" your opponent, you move to form a rectangle
>    on the board with four checkers: three of your own checkers and one
>    enemy checker.  Upon doing this you "convert" the enemy checker to
>    one of your own, by removing it from the board and replacing it with
>    one of your surplus off-board checkers.
>
>Qubic
>
>    On a 4x4x4 grid, two players alternate placing their pieces, attempting
>    to form four in a row in any direction.
> 
>Renju
>
>    On a 15x15 board, the two players of renju try to be the first
>    to create a line of 5 stones in a row of their color.
>
>Rings (Copyright (c) 1995 Stephen Linhart)
>
>    On an unusual hexagonal board, the players of Rings, place pieces on
>    the board in an attempt to convert other pieces to their color and to
>    control the more rings than any other player.
>
>Score4
>
>    On a 4x4 grid of pegs, two players alternate dropping their pieces from
>    the top of a peg, down a column, attempting to form four in a row in any
>    direction.
>
>Spangles (Copyright (c) 1995 David Smith)
>
>    The two players of Spangles take turns adding triangular pieces of
>    their color to the board in an attempt to create a 4 piece triangle
>    with their pieces as the three corner pieces.
>
>Survival (Copyright (c) 1995 David Smith)
>
>    Survival is played on a hexagonal board made up of 19 numbered hexagons.
>    Two players take turns placing pieces on the board with the "arrow" of
>    the piece dictating the direction in which the next piece played by that
>    player must be played.  The first player who can not move loses the game.
> 
>Susan (Copyright (c) 1995 Stephen Linhart)
>
>   On a hexagonal board (radius 5) two players take turns placing or
>   moving a marble in an attempt to completely surround a opponent's
>   marble with any combination of marbles.
>
>Tanbo & Tanbo3D & Hexbo (Copyright (c) 1995 Mark Steere)
>
>    Played on a Go board, Tanbo crudely models a system of plant roots.  Roots
>    which are growing, competing for space, and dying.  In beginner play, the
>    roots grow much as the roots in a garden. Over time, the roots become
>    shrewd and calculating.
>
>    To win, a player must eliminate all eight of his opponent's roots.  One
>    player will always win.  It's impossible to repeat a board configuration
>    in Tanbo.  Therefore a game cannot result in a draw.  
>
>    Tanbo3D extends the game of Tanbo into three dimensions.
>
>    Hexbo is Tanbo played on a hexagonal board.
>
>Terrace (Copyright (c) 1995 by Siler/Siler Ventures.  All Rights Reserved)
>
>    Terrace is played on an 8x8 board consisting of 16 'L' shaped terraces. 
>    Two corners of the board are "High" and the other corners are "Low". 
>    Each player has pieces of 4 sizes ('A', 'B', 'C' and 'D'). 'A' pieces are
>    the smallest, 'D' pieces are the largest. 'T' pieces are the same size as
>    'A' pieces and are each player's "key" piece.
>
>    The object of the game is to capture your opponent's "T" or move your "T"
>    to the lowest square on your opponent's side of the board.
>
>Trax & StdTrax (Copyright (c) 1983 David Smith)
>
>    Trax is a game played with square tiles.  Each tile is identical
>    to all other tiles, one side has a white line connecting opposite
>    edges and a black line connecting the other edges, and the other
>    side has a white line connecting 2 adjacent edges and a black line
>    connecting the other edges.
>
>    The object of the game is to create a loop of your color while
>    preventing your opponent from doing the same.  An alternate winning
>    condition is to create a line extending from one edge of the board
>    to the opposite edge of the board when the board is at least 8
>    tiles wide (or tall).
>
>    StdTrax limits the board to an 8x8 area.  Normal Trax allows to board
>    to grow to whatever size is necessary.  Normal Trax is also known as
>    SuperTrax.
>
>Tug-of-War
>
>    Up to four players take turns placing "bids".  High bidder gets 1
>    goal point from each other player.  First player to take an average
>    of 5 points from each other player wins.
>
>TwixT (Copyright (c) Avalon Hill)
>
>    On a 24x24 board, players take turns placing pegs of their color
>    on the board.  Any time a peg is placed a "knight's move" from 
>    another peg of the same color, a strut is placed, connecting them.
>    A strut can not cross over (through) another strut.  The object is 
>    to connect your sides of the board while preventing your opponent
>    from doing the same.
>
>--
>  /\/\/\  | Richard Rognlie / Pr. Computer Analyst / PRC Inc. / McLean, VA
> /  \ \ \ | E-Mail: rrognlie@qnet.com       rrognlie@vtsu.prc.com
> \  / / / | Phone:  (Home) (703) 361-4764   (Office) (703) 556-2458
>  \/\/\/  |                                 (Fax)    (703) 556-1174
Re: Richard's C++Robots Server -- Monthly Post
#2136
Author: Kazimir Kylheku
Date: Sun, 07 Apr 1996 04:35
9 lines
951 bytes
In article <4k21r7$tsf@news.cuny.edu>, root <shafiqk@mtvn11.viacom.com> wrote:
>In article <4jrjk3$nth@mandolin.qnet.com>, rognlie@lute.gcr.com (Richard W. Rognlie) says:
>>
>>Richard's C++Robots Server Monthly Posting

Do you have some mysterious, yet legitimate reason to quote an entire lengthy,
off-topic posting without adding so much as a line of your own, or can we
assume you are an idiot?
-- 
Re: Richard's C++Robots Server -- Monthly Post
#2140
Author: John K. Lewis
Date: Mon, 08 Apr 1996 14:26
19 lines
1513 bytes
Kazimir Kylheku (c2a192@ugrad.cs.ubc.ca) wrote:
: In article <4k21r7$tsf@news.cuny.edu>, root <shafiqk@mtvn11.viacom.com> wrote:
: >In article <4jrjk3$nth@mandolin.qnet.com>, rognlie@lute.gcr.com (Richard W. Rognlie) says:
: >>
: >>Richard's C++Robots Server Monthly Posting
: 
: Do you have some mysterious, yet legitimate reason to quote an entire lengthy,
: off-topic posting without adding so much as a line of your own, or can we
: assume you are an idiot?


Actually this is ON topic.  We regularly get cross posting from other 
progamming games.  If you were here for any length of time you might have 
known this, but instead it appears you were trying to score some points 
by flaming.

Richards postings are welcome, use a kill if you don't want to see them.

John K. Lewis
Re: Richard's C++Robots Server -- Monthly Post
#2141
Author: Kazimir Kylheku
Date: Mon, 08 Apr 1996 14:50
16 lines
1418 bytes
In article <4kb7mk$le7@lastactionhero.rs.itd.umich.edu>,
John K. Lewis <jklewis@ren.us.itd.umich.edu> wrote:
 >Actually this is ON topic.  We regularly get cross posting from other 
 >progamming games.  If you were here for any length of time you might have 
 >known this, but instead it appears you were trying to score some points 
 >by flaming.

The postings may be on topic for the gaming newsgroups, but are certainly not
quite on topic in the programming newsgroups like comp.lang.c and
comp.lang.c++.   

 >Richards postings are welcome, use a kill if you don't want to see them.

I don't mind the original, but what about postings that needlessly _repeat_ the
_entire_ body?
-- 
Re: Richard's C++Robots Server -- Monthly Post
#2143
Author: Bjoern Guenzel
Date: Tue, 09 Apr 1996 10:50
9 lines
1081 bytes
I welcome Richards posting as well, though I think most of the
information in it (description of the games) would better be stored at
the WWW-page. Anyway, I wonder if these double-postings (the message
arrives twice) is due to a bug in a common "post-frequently"-program,
since the Corewar-FAQ also arrives twice each time?
--AH! Perhaps that's because it's posted to the newsgroup and to the
mailing-list simultaneously???

Bjoern
Re: Richard's C++Robots Server -- Monthly Post
#2149
Author: Mike McCarty
Date: Thu, 18 Apr 1996 20:21
16 lines
1176 bytes
In article <4kdbv5$nuv@sparcserver.lrz-muenchen.de>,
Bjoern Guenzel <guenzel@extern.lrz-muenchen.de> wrote:
)I welcome Richards posting as well, though I think most of the
)information in it (description of the games) would better be stored at
)the WWW-page. Anyway, I wonder if these double-postings (the message

How about those of us who have InterNet access, but not Web Access?

Don't be so parochial.

Mike
-- 
----
char *p="char *p=%c%s%c;main(){printf(p,34,p,34);}";main(){printf(p,34,p,34);}

I don't speak for DSC.         <- They make me say that.
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