🚀 go-pugleaf

RetroBBS NetNews Server

Inspired by RockSolid Light RIP Retro Guy

Thread View: rec.games.programmer
3 messages
3 total messages Started by Conrad W Taylor Wed, 29 Jul 1992 17:40
DPaint II...?
#264
Author: Conrad W Taylor
Date: Wed, 29 Jul 1992 17:40
20 lines
1034 bytes
         I was wondering, has anyone used a graphics package called DPaint II?
If so, could you please critique this graphics package in regards to designing
a game.  For example, was it easy to link this graphics package to C++ and 
assembler code?, was the 3D graphics capabilities of this package good enough 
to use in the design of a game?, and etc.  Please e-mail me at one of the fol-
lowing:

      ctaylor@ncsa.uiuc.edu
      cwt26780@uxa.cso.uiuc.edu
      tjy29619@sumter.cso.uiuc.edu
      drm26912@uxa.cso.uiuc.edu

Thanks in advance,

Conrad

ps: BTW, this is being used for the PC.

 
Re: DPaint II...?
#266
Author: sl859
Date: Wed, 29 Jul 1992 18:37
19 lines
1524 bytes
>          I was wondering, has anyone used a graphics package called DPaint II?
> If so, could you please critique this graphics package in regards to designing
> a game.  For example, was it easy to link this graphics package to C++ and 
> assembler code?, was the 3D graphics capabilities of this package good enough 
> to use in the design of a game?, and etc.  Please e-mail me at one of the fol-
> lowing:
> ps: BTW, this is being used for the PC.

	Do you mean the Deluxe Paint II by Electronic Arts?  I wasnt aware it
had link in capabilities?!  It is used to draw pcx or iff.  Its nice if your
friend has an amiga, cuz you can directly port drawings of .ilbm format
to it, (you do need to rename them .lbm) and then if you wish can save in 
PCX format, which is nice, but I have never used any of its utilities to link
in and was not aware they existed.  I like Dpaint because I got started on it
on the Amiga and then got it for the IBM. (256 color is HEAVEN! (I wouldn't
mind more colors though!))  Since I am used to the interface it works for me.
						wReam...
P.S.  I'm expanding the creativity boundaries by signing each .sig! so don't
call me ignorant! :)
Re: DPaint II...?
#281
Author: Mark Kern
Date: Thu, 30 Jul 1992 05:00
12 lines
1239 bytes
You will find that Dpaint IIe is used for all Lucasarts games and most
other commercial games.  Although it lacks some of the newer tools found
in upscale paint programs, it's brush capabilities are unmatched. In
Dpaint, it is very easy to make a brush out of a section you cut out.
Then, you can use this brush with any of the tools (fill,spraypaint, and
all drawing commands).  Very powerful yet simple concept. As far as links
to C goes, there are none. You will have to import the stuff to your
program via either PCX or LBM files.  I've written an LBM loader, and it
isn't that tough. PCX should be even simpler.


Markus
Thread Navigation

This is a paginated view of messages in the thread with full content displayed inline.

Messages are displayed in chronological order, with the original post highlighted in green.

Use pagination controls to navigate through all messages in large threads.

Back to All Threads