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Started by WILLIAMSON, JOHN EDWARD
Mon, 03 Aug 1992 00:16
Windows Games and "Educational Games"
Author: WILLIAMSON, JOHN EDWARD
Date: Mon, 03 Aug 1992 00:16
Date: Mon, 03 Aug 1992 00:16
29 lines
2118 bytes
2118 bytes
In an attempt to spawn a new discussion (I've grown tired of both the Pascal vs C and the Josh debate) and because I'm looking for some new games to try I have stopped lurking and have made this post. First, aside from the Simearth/Simcity games are there any good Windows games? For it to be a good Windows game it should use the sizing, tiling etc. capabilities of windows rather than just be a port of a DOS game. I have yet to see a game that justifies the use of Windows other than as a way to personalize the screen. Is there an inherent benefit to programming a game for Windows (from a design/human factor standpoint)? If so what would make a good Windows game? And what about this Windows game would make it better than a DOS version? Second, what are the best "educational" games out there DOS or Windows for an adult. The Where In The ?? Carmine Sandiego series doesn't do much for me as it is really just a trivia hunt. The two medical games by Softtoolworks or Softwaretoolworks were interesting and I did pick up some new insight on human anatomy and the surgery aspect of it made it more interesting than merely disecting or page turning. MS Flight Simlutator taught me a great deal about flight, but it was rather dull. Falcon 3.0 made flight more interesting, but it lost some of the educational value as the controls were less demanding. Third and finally, a legal question. I am aware that merely scanning an image an using it in my programs is illegal. But what if I alter it (a la Andy Whorhal), is that permitted? How much do I need to alter it One lawyer said 25%, but how is that calculated? John
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