Thread View: rec.games.programmer
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Started by Baylor
Mon, 03 Aug 1992 01:36
Re: Game libraries...
Author: Baylor
Date: Mon, 03 Aug 1992 01:36
Date: Mon, 03 Aug 1992 01:36
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>> A precompiled game >> without source would be fine if you don't want to make the system >> itself available. >> > >Show me the interest. You are the only one who's said anything about it. Ok, since this hasn't been kept to email, i guess we can butt in. I'd like to see it (everyone of course knows i like to see anything - free laser printing and some precious little spare time pay off). I love text adventures, but i love writing/creating more than playing. As for prodigies, i'm an aspipiring native american/history teacher (native american history is a college major at a few schools, but i'm aiming at history in high schools - i like young kids better - no crude jokes please) who's been programming for about a year and a half. In fact, i never saw a computer before last january (the one before last). I think i program fairly well - in a class for CS majors, numbering 640, a 50% fail rate filled with people who've done this before at a ranked CS school (or so they tell me) (oh, one person i knew was even a professional 40 year old programmer - no idea why she was in there) i finished number 10 in the class. Since then i've gone on to do a decent amount of programming, and I'm a computer consultant here working towards my CNE and head of where i am now (head of novell network, top computer consultant). It looks like i'm moving on to even better jobs (universities don't pay well :) ) and i'm kinda proud of where i am. To top all that off, i know several people who are far more competent than i am and are much quicker learners. I have met some quite brilliant people on this net. So yeah, i believe someone could program something text/wolf quickly. But my qualifiers: it's easier to do something once you've seen an example of it. It's probably not to bad if you can dissasemble/modify it and play with it, and great if it's there to examine closely. The guys who make clone- macs in taiwan i doubt are quicker than the guys who made it originally. Not knocking technical accomplishment of the people who've made this stuff, it's just a little quicker development time when you have something to pattern off of (or is that just me) second, i've written text parsers that did what infocom could do (or close) in a week (maybe longer - it was a while ago). But i know some things i didn't do then. For starters, i haven't tried on my system everything i've seen info people do. Second, while it parses, it's not real reusable. I've written stuff before and since and i know about writing "template" programs that make the second tiem around much quicker. Well, my parser was too hard coded and isn't real freindly for making stuff - it's not a development tool like TADS (way beyond me), it's just a program. There's a difference between a program that runs and and one that does everything but clean the kitchen sink for you. And one may be quick to write, another may take forever (oh, i suspect tads worked fairly quickly - just because he's revised and improved it doesn't mean it didn't work well so many years ago). And, not saying i know any of these people of course, but quite a number of crackers/hackers/viri/freaker types are probably quite yound i'd imagine, maybe even non-trained youngsters working in a radio shack somewhere. Ok,so this is a lengthy reply; i never was brief. Flame at will - i can learn from anything :) (yeah, and one day i'll learn to type) -- ----------------------------------------------------------------------- Baylor Wetzel baylor@cc.utexas.edu Hang Tyson Free Leonard Peltier -----------------------------------------------------------------------
Re: Game libraries...
Author: sl8nl
Date: Mon, 03 Aug 1992 16:41
Date: Mon, 03 Aug 1992 16:41
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> Ok, since this hasn't been kept to email, i guess we can > butt in. I'd like to see it (everyone of course knows i like to > see anything - free laser printing and some precious little spare > time pay off). I love text adventures, but i love writing/creating > more than playing. OK, everyone. At least until I'm ready to release the C source for my compiler, look for a program called ADVSYS by David Betz. Apparently it can be found on archie.au . That should solve claims for the time being. > it's easier to do something once you've seen an example of it. > It's probably not to bad if you can dissasemble/modify it and play with > it, and great if it's there to examine closely. The guys who make clone- It always is easier to do something when you've seen it already working. For instance, I wouldn't have believed Wolfenstein 3d was possible to do until I saw. When I did, I spent hours looking at it, trying different view angles and such. Then, one day, it hit me how it was done. > Ok,so this is a lengthy reply; i never was brief. Flame at will - > i can learn from anything :) Flame??? If we'd spend less time flaming, and more time believing, then we might all learn something in this conference. -Josh
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