Thread View: rec.games.programmer
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Started by Larry Phillips
Tue, 11 Sep 1990 02:04
Re: Animation Speed & Redraw
Author: Larry Phillips
Date: Tue, 11 Sep 1990 02:04
Date: Tue, 11 Sep 1990 02:04
21 lines
1429 bytes
1429 bytes
In <T&B%'T@masalla.fulcrum.bt.co.uk>, S.J.Raybould@fulcrum.bt.co.uk (Simon Raybould) writes:
>In article <4265@crash.cts.com> uzun@pnet01.cts.com (Roger Uzun) writes:
>>between frames. On a system like the amiga, this makes no sense,
>>since hardware sprites can be reused and you get 128 pixels of
>>sprite per scanline, and you DO NOT need to save the background
>
>WHAT ? I thought that the width of hardware sprites was restricted to 16 pixels.
That's right. 16 pixels horizontal per sprite, 8 sprites per scan line; 128
pisels of sprite imagery.
-larry
--
It is not possible to both understand and appreciate Intel CPUs.
-D.Wolfskill
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