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Article #68Re: Children's Comp. Sci. education
From: Chuck Shavit
Date: Fri, 28 Aug 1992 21:05
Date: Fri, 28 Aug 1992 21:05
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In article <17lq4tINN7uv@agate.berkeley.edu> bh@anarres.CS.Berkeley.EDU (Brian Harvey) writes: >People who use Logo with very young children often set up a simple procedure >that allows the child to "drive" the turtle with single keystrokes. For >example: > >to instant >make "char readchar >if :char = "F [fd 10] >if :char = "B [bk 10] >if :char = "L [lt 15] >if :char = "R [rt 15] >if :char = "U [penup] >if :char = "D [pendown] >instant >end I am asking the following question for the purpose of learning something new, and not for provocation. Why would you want to teach Logo to very young children? As I understand it, Logo is a tool for developing math and programming skills. But at the level described above, it seems to me that there is very little educational (math and programming) value to a session in which the very young kid press some buttons on the keyboard and watch the effect on a graphics display. Would it not be more educational to use more entertaining games that are not related to a computer (I could think of a dozen of so board and card games that develop the concepts of counting, addition etc.), or computer educational games like Number Maze et el? Maybe a more general question is what is the optimal age (or skill level, if you like), if any, to introduce Logo to kids? One last question: did any of the netters have any bad experience in exposing a kid to Logo before he or she was ready for it? Chuck Shavit chuck@ksr.com
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Path: arc1-ca.pugleaf.net!sparky!uunet!world!ksr!chuck From: chuck@ksr.com (Chuck Shavit) Newsgroups: sci.edu,comp.lang.logo Subject: Re: Children's Comp. Sci. education Message-ID: <15297@ksr.com> Date: 28 Aug 92 17:05:46 EDT References: <LEBOWITZ.92Aug28084334@krypton.Mankato.MSUS.EDU> <1992Aug28.171907.12964@cbfsb.cb.att.com> <17lq4tINN7uv@agate.berkeley.edu> Sender: news@ksr.com Organization: Kendall Square Research Corp. Lines: 40