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Article #7032

Re: NASA flight simulator code

#7032
From: John Roberts
Date: Tue, 05 Jan 1993 12:57
33 lines
2108 bytes
-From: nsmca@acad3.alaska.edu
-Subject: Re: Nasa flight sim code/Simulator Game
-Date: 4 Jan 93 23:13:02 GMT
-Organization: University of Alaska Fairbanks

-In article <4989@execu.execu.com>, dont@execu.execu.com (Don Thompson) writes:
-> 
-> 	Would anyone happen to know where a body could get information
-> on old flight simulation code written by NASA or any of the military
-> branches? I am interested in obtaining any code that might be declassified
-> and publicly availible. In addition, any data related to the flight models
-> of old or new aircraft would be nice.

-Don't know of any old sim data and such, but it would be an interesting public
-affairs ploy or way to make money.. Have NASA design space simulator games
-based on old flight.. Have different levels. Beginner would be just to get the
-feel of the fligth, but higher levels would give you the "pilot" and possible
-crew more free-reign to actually fly the space shuttle simulation or other
-crafts.. Gemini, MErcury, Apollo, X-Crafts. And such..

-Michael Adams

I had the impression that many of the old simulators were based on *analog*
computers. I think perhaps even some of the Apollo simulation was done on
analog machines. 

If so, the "code" would be largely solder joints and patch panel connections
(though digital computers with ADCs and DACs could have been involved too).
Not directly compatible with modern all-digital computers...

John Roberts
roberts@cmr.ncsl.nist.gov
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From: roberts@cmr.ncsl.nist.gov (John Roberts)
Newsgroups: sci.space
Subject: Re: NASA flight simulator code
Message-ID: <C0DtEM.A7q.1@cs.cmu.edu>
Date: 5 Jan 93 12:57:56 GMT
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