🚀 go-pugleaf

RetroBBS NetNews Server

Inspired by RockSolid Light RIP Retro Guy

Thread View: sci.virtual-worlds
2 messages
2 total messages Started by Diego Montefusco Mon, 25 Jan 1993 15:22
Re: INDUSTRY: Dimension International
#3044
Author: Diego Montefusco
Date: Mon, 25 Jan 1993 15:22
68 lines
3551 bytes

In <9301242101.AA16582@ghost.dsi.unimi.it>, on Jan 24, you wrote:

> From: John Styles <hpengwyn@cix.compulink.co.uk>
> Subject: Dimension International
> Date: Tue, 19 Jan 93 19:10 GMT
> ...
> b) is relatively cheap UKP3500 (double this if you want to program it
> in 'C' as well as its built in language [see c below])

My product list is maybe old, but gives the following prices:

Realtime VISUALIZER (to USE the worlds):     UKP  4500

Virtual Reality Toolkit:

   Shape Editor
   World Editor
   Standard shape and obj libraries
   Utilities                                 UKP 10500

I think it is an EXCELLENT product for desktop VR. It is just not AS
CHEAP as you thought, that's all.

> c) it runs under DOS on PCs. Dimension were a games company before and
> I suspect the software has large amounts written in assembler so I don't
> forsee them porting it in the near future (I have no connection with them
> so this is just an educated guess).

I don't think this is the reason why the use PCs, see below.

> f) supports flat-screen (SVGA with some subset of SVGA cards) only. The input
> device is typically Space-Ball. I realise that whether this sort of thing
> is 'really' VR is a theological issue in this conference but I have to say
> that...
> g) on flat screen it looks a hell of a lot better than WorldToolKit in terms
> of frame rate and that's with WorldTookKit using a special display with
> RISC procesor. Needless to say a 486DX2 66MHz helps (!)

The hard-core of the Desktop VR system is NOT a 486: it is a SPEA FGA4
graphic board, which mounts a TI34020 graphic processor. That's why I
don't think they are using assembler routines from the games. Maybe
they're using assembler routines on the TI processor, but that's
another thing, and I don't think this is the reason why they don't
port the system on other computers.  Anyway they ALSO (not only
Sense8) use ADDITIONAL HARDWARE.

Sense8's system, WorldToolKit does NOT use a RISC: it uses Intel DVI
ActioMedia boards, and sure it is slower than Dimension's system, but
it also GIVES TEXTURE MAPS. It is slower since the math geometrical
transformations are performed by the CPU (a 486 usually) and not by a
special purpose processor, like the TI 34020 in the Dimension system.

> This is not to say that WorldToolKit lacks merit...

This is not to say that Superscape lacks merit... it is just for
information sake.

Diego

    ---------------------------------------------------------------------
   | Diego Montefusco     |         Computer Science Department          | 
   | Via Pirano 4         |         University of Milan - Italy          |
   | 20127 Milano         |                                              |
   | Italia               |     P L E A S E   R E P L Y   M E   T O :    |
   | +39 (0)2 27001467    |         montefus@ghost.dsi.unimi.it          |
    ---------------------------------------------------------------------
Re: INDUSTRY: Dimension International
#3088
Author: David Lau-Kee
Date: Wed, 27 Jan 1993 16:22
32 lines
2065 bytes

diego@minerva.st.dsi.unimi.it (Diego Montefusco) writes:

...
>The hard-core of the Desktop VR system is NOT a 486: it is a SPEA FGA4
>graphic board, which mounts a TI34020 graphic processor. That's why I
>don't think they are using assembler routines from the games. Maybe
>they're using assembler routines on the TI processor, but that's
>another thing, and I don't think this is the reason why they don't
>port the system on other computers.  Anyway they ALSO (not only
>Sense8) use ADDITIONAL HARDWARE.
>
>Sense8's system, WorldToolKit does NOT use a RISC: it uses Intel DVI
>ActioMedia boards, and sure it is slower than Dimension's system, but
>it also GIVES TEXTURE MAPS. It is slower since the math geometrical
>transformations are performed by the CPU (a 486 usually) and not by a
>special purpose processor, like the TI 34020 in the Dimension system.

Dimension's stuff supports SVGA. They recommend local bus.  The SPEA
board is an option.

If you're after quick 'n' dirty desktop VR with a bunch of basic
end-user construction tools then you might find yourself considering
Dimension kit. If you're after a more flexible, developer-level system
with better support for intricacies of 3DG and structuring interactive
3D apps you'd probably consider Sense8's WTK. If you want X% of both
systems for 0% of the price, you'll find it worthwhile to check out
REND386.  I'm not convinced of the wiseness of your comments on their
relative performance, Diego.

David
Thread Navigation

This is a paginated view of messages in the thread with full content displayed inline.

Messages are displayed in chronological order, with the original post highlighted in green.

Use pagination controls to navigate through all messages in large threads.

Back to All Threads