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1 total messages Started by manija Sun, 23 Aug 1998 00:00
Primal Mud [Circle 3.00 Code Base]
#1
Author: manija
Date: Sun, 23 Aug 1998 00:00
49 lines
2903 bytes
telnet://mud.jeack.com.au:4000

PRIMAL MUD
This great MUD was first opened in July of 1994. It's based on Circle
3.0, but is HEAVILY modified, by our excellent coders. Since then many
changes have been made, and many new zones and pieces of code added.
Over 2700 players have come and gone. Primal Mud has 70 mortal levels
and 120 immortal ones. Between levels 61 and 69 players pick up
various immortal commands. Now the mud has over 50 ORIGINAL zones,
with thousands upon thousands of rooms. 

Primal Mud is 101% Midgaard free! 

Most of the Mud is set in medieval times, although there are portals
into Future and Western worlds, which are now undergoing major
expansion. 

PKilling is allowed in designated zones. 

Quests are run regularly for great prizes, with a new QuestPoint
system, to be implemeted soon. 

On Primal Mud you even have the chance to become a werewolf or
vampire, giving your Hp and Mana a great boost! 

Clans are also well developed in Primal. An update in the clan code is
due in the next few days. 

Most of the players on the mud are very friendly and helpful. That
includes the Immortals, Gods and Implementors. 

This Mud is blisteringly fast and has plenty to offer to anyone, from
an  experienced mudder to a totally clueless newbie. The Mud's code
and zones are constantly being maintained and updated. 

Primal Mud has abandoned the class system used by other Circle based
muds. Now all spells, skills and equipment are available to all! 

****  More info can be found at our web site: *****
http://www.geocities.com/Area51/Station/5833/index.htm

***Warning***, and disclaimer:
This Mud Is Highly Addictive. Most people playing it have given up all
their  characters on other Muds! 
Try at your own risk.

telnet://mud.jeack.com.au:4000

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