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Thread View: uk.games.computer.quake
2 messages
2 total messages Started by Chrome Thu, 23 Apr 1998 00:00
GLQuake Water Transparent
#12
Author: Chrome
Date: Thu, 23 Apr 1998 00:00
15 lines
1325 bytes
Hi

I'm having trouble making the water transparent in GLQuake. I've
downloaded the Id1.zip and vispatch.zip files from
http://www.planetquake.com/gldojo/  and ran the batch file
(install.bat), which appears to work fine, what am I meant to do after
this batch has finished? Cos the water is definately not transparent
when I checked after running the patch. Yeah, I'm confused etc... But
someone please enlighten me on what I am missing or not doing right.
TIA!

rob -- rob@overdrive.demon.co.uk
http://www.overdrive.demon.co.uk
chrome IRC Q1 & Q2 - ICQ 4271976
Re: GLQuake Water Transparent
#11
Author: Bill Williams
Date: Wed, 22 Apr 1998 00:00
23 lines
1634 bytes
You need to set r_wateralpha to .3
Actually, you can set it to any value between 0 and 1. 0 is totally
transparent, and 1 is completely opaque. Experiment to find the level you
like best. Just pull down the console and type in this command:
r_wateralpha .3

Hope this helps.
Chrome wrote in message <353e85bf.498228@news.demon.co.uk>...
>Hi
>
>I'm having trouble making the water transparent in GLQuake. I've
>downloaded the Id1.zip and vispatch.zip files from
>http://www.planetquake.com/gldojo/  and ran the batch file
>(install.bat), which appears to work fine, what am I meant to do after
>this batch has finished? Cos the water is definately not transparent
>when I checked after running the patch. Yeah, I'm confused etc... But
>someone please enlighten me on what I am missing or not doing right.
>TIA!
>
>rob -- rob@overdrive.demon.co.uk
>http://www.overdrive.demon.co.uk
>chrome IRC Q1 & Q2 - ICQ 4271976
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