Thread View: uk.games.computer.quake
2 messages
2 total messages
Started by Chrome
Thu, 23 Apr 1998 00:00
GLQuake Water Transparent
Author: Chrome
Date: Thu, 23 Apr 1998 00:00
Date: Thu, 23 Apr 1998 00:00
15 lines
1325 bytes
1325 bytes
Hi I'm having trouble making the water transparent in GLQuake. I've downloaded the Id1.zip and vispatch.zip files from http://www.planetquake.com/gldojo/ and ran the batch file (install.bat), which appears to work fine, what am I meant to do after this batch has finished? Cos the water is definately not transparent when I checked after running the patch. Yeah, I'm confused etc... But someone please enlighten me on what I am missing or not doing right. TIA! rob -- rob@overdrive.demon.co.uk http://www.overdrive.demon.co.uk chrome IRC Q1 & Q2 - ICQ 4271976
Re: GLQuake Water Transparent
Author: Bill Williams
Date: Wed, 22 Apr 1998 00:00
Date: Wed, 22 Apr 1998 00:00
23 lines
1634 bytes
1634 bytes
You need to set r_wateralpha to .3 Actually, you can set it to any value between 0 and 1. 0 is totally transparent, and 1 is completely opaque. Experiment to find the level you like best. Just pull down the console and type in this command: r_wateralpha .3 Hope this helps. Chrome wrote in message <353e85bf.498228@news.demon.co.uk>... >Hi > >I'm having trouble making the water transparent in GLQuake. I've >downloaded the Id1.zip and vispatch.zip files from >http://www.planetquake.com/gldojo/ and ran the batch file >(install.bat), which appears to work fine, what am I meant to do after >this batch has finished? Cos the water is definately not transparent >when I checked after running the patch. Yeah, I'm confused etc... But >someone please enlighten me on what I am missing or not doing right. >TIA! > >rob -- rob@overdrive.demon.co.uk >http://www.overdrive.demon.co.uk >chrome IRC Q1 & Q2 - ICQ 4271976
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