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Article #228Re: [AQ2 Rant] 1999 - What The F**k's Going On
From: TreeFrog
Date: Mon, 21 Jun 1999 00:00
Date: Mon, 21 Jun 1999 00:00
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3609 bytes
In article <929920308.7519.0.nnrp-01.d4e45bc8@news.demon.co.uk>, Eryk declared... > TreeFrog, > > > First one is map cycles. We're halfway through the year and most of the > > major servers are STILL running the same cycles they have been since last > > October. What's the fucking score? Is Paul Marshall the only server admin > > with any imagination in this godforsaken country? BarrysWorld still have > > Two points: > > 1) I gave up trying out AQ twice because of the unpredictable map rotation. > I expected to download the 2 official map packs and then get on with it as > you do with every other mod I've tried. ....Ooops. Yes, we're all aware of the extra download requirements of AQ. It's an argument for consistent maps, but not a very strong one IMO. > 2) If regular map changes are so important, how come there aren't lots of > complaints about q2dmx and q2ctfx? Two possibilities. 1) The q2dmx and q2ctfx maps are generally of higher quality, therefore there's bound to be less bitching. I think this one is unarguable - AQ maps still aren't a patch on the better id-created CTF ones. Apart from Q2CTF5, which is shit :) 2) Perhaps the people who got tired of them just fucked off to a different mod. I know I did. Playing the same 5 CTF maps all the time pissed me off, and the extra 3 were poor quality, so I gave it up. There are many excellent third-party CTF maps out there, and it saddened me that so few server admins had the balls to give them a shot. > Personally I see your point, which is why I play servers like EasyNet now > and again, but most people seem to be perfectly happy with an endless diet > of q2dm1 (I loathe that map ...along with q2dm7). Good luck to them. It would bore me shitless. > > Every time someone signs on to your team for the first time, > > a couple of their shots go wild and it's Goodnight Vienna. > > Well, isn't that just an ass-load of fucking fun. > > Does it matter? The whole point of Quake (in all it's incarnations) is to: > > 1) Kill > > 2) Die > > ...preferably in that order. You've never spent 5 minutes as an AQ teamplay spectator waiting for the next round to start, then. It alters your viewpoint, drastically. > The WT always has FF switched on (so to speak) > and it doesn't seem to cause a problem most of the time (and when it does, > it's corrected real fast). One shot in AQ TP doesn't just put a dent in your armour - it either cripples you, forcing you to hide and bandage, or just outright kills you until the next round starts. The comparison with vanilla DM is inaccurate and misleading. -- [Ronin]TreeFrog treefrog@REMOVE.kenly.demon.co.uk ICQ No. 2657698 My e-mail address is munged. Everybody needs an MP5.
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X-Google-Language: ENGLISH,ASCII-7-bit X-Google-Thread: f546e,d016a6607a7e09e0 X-Google-Attributes: gidf546e,public X-Google-Thread: 11497a,d016a6607a7e09e0 X-Google-Attributes: gid11497a,public From: treefrog@REMOVABLE.kenly.demon.co.uk (TreeFrog) Subject: Re: [AQ2 Rant] 1999 - What The F**k's Going On Date: 1999/06/21 Message-ID: <MPG.11d8a7d25d3fd200989c41@news.demon.co.uk> X-Deja-AN: 492260965 X-NNTP-Posting-Host: kenly.demon.co.uk:212.228.131.254 References: <MPG.11d74738c47bc09d989c39@news.demon.co.uk> <929920308.7519.0.nnrp-01.d4e45bc8@news.demon.co.uk> X-Trace: news.demon.co.uk 930000398 nnrp-03:23904 NO-IDENT kenly.demon.co.uk:212.228.131.254 Newsgroups: uk.games.computer.quake2,freeserve.games.quake X-Complaints-To: abuse@demon.net