Article View: uk.games.computer.quake2
Article #229Re: [AQ2 Rant] 1999 - What The F**k's Going On
From: Hatchet
Date: Mon, 21 Jun 1999 00:00
Date: Mon, 21 Jun 1999 00:00
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In a secret laboratory far, far away, [LSoG]TragedyTrousers <erik@kmount .NOSPAMTODAY.globalnet.co.uk> said: >>I *like* friendly fire. > >I like it in theory. Of course as the saying goes, there's no such thing as "friendly" fire. >That is irritating, but I find the following more irritating: some idiot >comes onto a server, and shoots as many of his own team as he can. He >keeps on doing it until the players vote to kick him, by which time >several rounds have been completely ruined. Two mins after being kicked >he comes back and starts again with the same shit, but under a different >name to confuse people. Kicked again, but more games ruined. >The same person continues doing this for several hours, making normal >play impossible. Always a pain. The trouble is, the best code in the world isn't going to remove llamas from the game, not unless they start doing force feedback mice that are wired to the mains anyway... (Llama found beaten to death by own mouse, film at 11) >Thats what happened last night, and it totally ended all sensible play, >with most players panicking whenever they saw a teammate. Actually, most of my games are like that. I should really get round to memorising what team I'm on. >Thats why I would prefer not to play FF. Fair enough, but you have that option when your looking for somewhere to play. Admittedly, it cuts down your choice of servers slightly, but not by very much. >Just put the vote requirement to 80-100%. And make sure there are no >reallly unbalanced maps like ActCity3 on the list. There are ways around this of course, assuming you're that bored you could always make multiple connections until you had enough people to vote in your favour, but I think this might be taking things a little bit far. :) On a completely unrelated note, anyone played about with Roger Wilco? I got everything working after a while, but don't have any addresses. Anyone want to set up an AQ2 base station, and does anyone have any experience of how it impacts on bandwidth/gameplay? Hatchet >:) -- ************************************************************************** *"The graveyard pallor was mandatory, and Gothick hair was by definition * *black. Bobby knew that the few who couldn't warp their bodies to fit the* *subcultural template were best avoided; a short Gothick was trouble, a * *fat Gothick homicidal." Count Zero - William Gibson * **************************************************************************
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X-Google-Language: ENGLISH,ASCII-7-bit X-Google-Thread: f546e,d016a6607a7e09e0 X-Google-Attributes: gidf546e,public X-Google-Thread: 11497a,d016a6607a7e09e0 X-Google-Attributes: gid11497a,public From: Hatchet <Hatchet@outrider.demon.cute.uk> Subject: Re: [AQ2 Rant] 1999 - What The F**k's Going On Date: 1999/06/21 Message-ID: <SDPsXFA5Vrb3Ewu1@outrider.demon.co.uk> X-Deja-AN: 492267981 X-NNTP-Posting-Host: outrider.demon.co.uk:194.222.16.89 References: <MPG.11d74738c47bc09d989c39@news.demon.co.uk> <LgUavPAUOYb3Ew$x@outrider.demon.co.uk> <3772a3ab.2014268@read.news.global.net.uk> X-Complaints-To: abuse@demon.net X-Trace: news.demon.co.uk 930002387 nnrp-02:25624 NO-IDENT outrider.demon.co.uk:194.222.16.89 Organization: The Ivory Tower MIME-Version: 1.0 Newsgroups: uk.games.computer.quake2,freeserve.games.quake