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Article #308

Re: Freeserve Action Quake 2 Teamplay Server

#308
From: A1masachist
Date: Thu, 22 Apr 1999 00:00
14 lines
1239 bytes
>Actually, why not just chuck a whole load of maps into the loop? It would
>also be a good way of determining what's popular and what ain't.
>TreeFrog
>treefrog@REMOVE.kenly.demon.co.uk                 ICQ No. 2657698


'cos if he did that then any new customers might think...
"wow what a piece of crap map rotation this is"
and bugger off for good.  Not something you want when you need players to
keep the server up.

at least..I assume this is why you don't :-)

A1Masachist...feeling very in depth today for some reason.
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From: "A1masachist" <A1masachist@hotmail.com>
Subject: Re: Freeserve Action Quake 2 Teamplay Server
Date: 1999/04/22
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