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Article #310

Re: Freeserve Action Quake 2 Teamplay Server

#310
From: Paul Marshall
Date: Fri, 23 Apr 1999 00:00
34 lines
2168 bytes

A1masachist wrote:
> 
> >Actually, why not just chuck a whole load of maps into the loop? It would
> >also be a good way of determining what's popular and what ain't.
> >TreeFrog
> >treefrog@REMOVE.kenly.demon.co.uk                 ICQ No. 2657698
> 
> 'cos if he did that then any new customers might think...
> "wow what a piece of crap map rotation this is"
> and bugger off for good.  Not something you want when you need players to
> keep the server up.
> 
> at least..I assume this is why you don't :-)
> 
> A1Masachist...feeling very in depth today for some reason.

Personally, I'm not a fan of sprawling map lists anyhow, but disk space
is also a defining factor.

For the moment, there doesn't seem to be a lack of people using the
server. :)  I'm up for keeping them around.  I'm not about to be
customer hunting for Freeserve on my spare time! ;)

	Paul
	[LSoG]R-Storm / RoninStorm[DNA]

-- 
  ++ -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ++
     Paul Marshall  =B)
     paul@ronin.pass.theplanet.co.uk
     "Because I can't afford to be misread one more time."
  ++ -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ++
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From: Paul Marshall <paul@ronin.pass.theplanet.co.uk>
Subject: Re: Freeserve Action Quake 2 Teamplay Server
Date: 1999/04/23
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