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Thread View: uk.games.computer.quake2
22 messages
22 total messages Started by Paul Marshall Sun, 16 May 1999 00:00
AQ2 Server Update
#271
Author: Paul Marshall
Date: Sun, 16 May 1999 00:00
25 lines
1524 bytes
Hi all,

Just a quick update on the map rotation on both the AQ2 DM and TP
servers :

"bxtrain2" has come out of the DM rotation to be replaced by "subway99"

"cliff" has come out of the DM rotation to be replaced by "p1_lightbeam"

Both the DM and the TP server have had "saddam" added into the rotation

Comments or queries to me. :)

	Paul
	[LSoG]R-Storm
	Freeserve AQ2 Server Admin
	(tho' I notice that all the servers are now Planet Online...?)

-- 
  ++ -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ++
     Paul Marshall  =B)
     paul@ronin.pass.theplanet.co.uk
     "Because I can't afford to be misread one more time."
  ++ -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ++
Re: AQ2 Server Update
#272
Author: [MrE]Aardvark
Date: Sun, 16 May 1999 00:00
22 lines
1513 bytes
Paul Marshall wrote in message
news:373EF067.46E426AD@ronin.pass.theplanet.co.uk...
>
> Hi all,
>
> Just a quick update on the map rotation on both the AQ2 DM and TP
> servers :
>
> "bxtrain2" has come out of the DM rotation to be replaced by "subway99"
>
> "cliff" has come out of the DM rotation to be replaced by "p1_lightbeam"
>
> Both the DM and the TP server have had "saddam" added into the rotation
>
> Comments or queries to me. :)
>
Not happy about saddam, surely thats a bit big for DM? I thought it was
designed more for CTB than anything else. Happy about subway99 though, I
love that map. Lightbeam? Do we really need two lighthouse maps? Hmm...

--
[MrE]Aardvark
Re: AQ2 Server Update
#273
Author: TreeFrog
Date: Sun, 16 May 1999 00:00
26 lines
1532 bytes
In article <373EF067.46E426AD@ronin.pass.theplanet.co.uk>, Paul Marshall 
declared...
> 
> Hi all,
> 
> Just a quick update on the map rotation on both the AQ2 DM and TP
> servers :
> 
> "bxtrain2" has come out of the DM rotation to be replaced by "subway99"

Good call.

> "cliff" has come out of the DM rotation to be replaced by "p1_lightbeam"

Even better call!

> Both the DM and the TP server have had "saddam" added into the rotation

I was going to say "Isn't saddam a bit big for DM", but I have this 
horrible feeling that it would be even more unsuited to TP. Kind of like 
TP games on "teacher" - they last forever. Still, time will tell.

-- 
[Ronin]TreeFrog
treefrog@REMOVE.kenly.demon.co.uk                      ICQ No. 2657698
My e-mail address is munged.                   Everybody needs an MP5.
Re: AQ2 Server Update
#274
Author: TragedyTrousers
Date: Sun, 16 May 1999 00:00
41 lines
2200 bytes
TreeFrog sez:
>In article <373EF067.46E426AD@ronin.pass.theplanet.co.uk>, Paul Marshall 
>declared...
>> Hi all,
>> Just a quick update on the map rotation on both the AQ2 DM and TP
>> servers :
>> "bxtrain2" has come out of the DM rotation to be replaced by "subway99"
>Good call.

Ditto.

>> "cliff" has come out of the DM rotation to be replaced by "p1_lightbeam"
>Even better call!

Yes, I agree.  Its a good level in theory, but us modemers have a hell
of a time on it.

>> Both the DM and the TP server have had "saddam" added into the rotation
>
>I was going to say "Isn't saddam a bit big for DM", but I have this 
>horrible feeling that it would be even more unsuited to TP. Kind of like 
>TP games on "teacher" - they last forever. Still, time will tell.

I want to emphasise that last bit.  Lets try the new levels out properly
before we start to bash em.  I have a few reservations about Saddam
myself, but I do hope that they will be wrong.

Shame you can't (yet) have map voting in both TP and DM.

Please god, don't add Mesto in the cycle!  Its lovely to look at, but
snipers are the only ones who'll enjoy it. :(

I think DeepCanyon looks *ace* though, with the type of design that
*could* suit all tastes.  Its like teamjungle should have been.

Teamdepot, murder, and ctbcity look pretty good on first impressions,
although I need to take a proper look at em.


-- 
TragedyTrousers.
Re: AQ2 Server Update
#275
Author: Michael Beckett
Date: Sun, 16 May 1999 00:00
35 lines
1696 bytes
Paul Marshall <paul@ronin.pass.theplanet.co.uk> wrote in message
news:373EF067.46E426AD@ronin.pass.theplanet.co.uk...
>
> Hi all,
>
> Just a quick update on the map rotation on both the AQ2 DM and TP
> servers :
>
> "bxtrain2" has come out of the DM rotation to be replaced by
"subway99"
>
> "cliff" has come out of the DM rotation to be replaced by
"p1_lightbeam"
>
> Both the DM and the TP server have had "saddam" added into the
rotation
>
> Comments or queries to me. :)

Have the FS AQ2 servers changed IPs or something? I can't get thru to
them any more.

And my newsfeed is dead as well, I'm all lost... and I was lagged
every time I tried to play today...

Me huffing.

Me also taking a zip disk to work tomorrow to bring those new maps
home :o)

[Ronin]Optrex

--
Email address spam trapped: 'Yookay'? It's close, but not right. Say
what ye see.
Re: AQ2 Server Update
#276
Author: Paul Marshall
Date: Sun, 16 May 1999 00:00
54 lines
3023 bytes
> >> "cliff" has come out of the DM rotation to be replaced by "p1_lightbeam"
> >Even better call!
> 
> Yes, I agree.  Its a good level in theory, but us modemers have a hell
> of a time on it.

If it gets too bad, shout and I'll change it.  I'd like to give some new
levels a run in, though.

> >> Both the DM and the TP server have had "saddam" added into the rotation
> >
> >I was going to say "Isn't saddam a bit big for DM", but I have this
> >horrible feeling that it would be even more unsuited to TP. Kind of like
> >TP games on "teacher" - they last forever. Still, time will tell.
> 
> I want to emphasise that last bit.  Lets try the new levels out properly
> before we start to bash em.  I have a few reservations about Saddam
> myself, but I do hope that they will be wrong.

Exactly.  If it's shit, shout and I'll take it off.  It's not like your
stuck with it for ever and ever... ;)

> Shame you can't (yet) have map voting in both TP and DM.

That'd be cool.  Unfortuantely, disk space is getting critical (96% at
last call :( ) so there's not much to choose from.

> Please god, don't add Mesto in the cycle!  Its lovely to look at, but
> snipers are the only ones who'll enjoy it. :(

Hadn't even noticed it.  I'll mark it up as "one to not touch".

> I think DeepCanyon looks *ace* though, with the type of design that
> *could* suit all tastes.  Its like teamjungle should have been.

I'll take a peer when I next get chance - I'll forget so remind me.

> Teamdepot, murder, and ctbcity look pretty good on first impressions,
> although I need to take a proper look at em.

Give me the ratings and I'll take a look too... again, providing I'm
reminded enough (my memory is like a seive at the moment, and I'm just a
little tipsy too...)

	Paul
	[LSoG]R-Storm

-- 
  ++ -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ++
     Paul Marshall  =B)
     paul@ronin.pass.theplanet.co.uk
     "Because I can't afford to be misread one more time."
  ++ -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ++
Re: AQ2 Server Update
#277
Author: Paul Marshall
Date: Sun, 16 May 1999 00:00
25 lines
1373 bytes
The AQ2 TP server is actually a little different than I posted... for a
few reasons that we'll just keep hushed up suspiciously... ;)

The rotation is as follows :

hostage2
actcity2
office3
alcatraz
cov092
cheyenne
soho

:)

	Paul
	[LSoG]R-Storm

-- 
  ++ -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ++
     Paul Marshall  =B)
     paul@ronin.pass.theplanet.co.uk
     "Because I can't afford to be misread one more time."
  ++ -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ++
Re: AQ2 Server Update
#278
Author: TreeFrog
Date: Sun, 16 May 1999 00:00
18 lines
1389 bytes
In article <37471ec5.2345624@read.news.global.net.uk>, TragedyTrousers 
declared...
> TreeFrog sez:
> >In article <373EF067.46E426AD@ronin.pass.theplanet.co.uk>, Paul Marshall 
> >declared...
<snip>
> >> "cliff" has come out of the DM rotation to be replaced by "p1_lightbeam"
> >Even better call!
> 
> Yes, I agree.  Its a good level in theory, but us modemers have a hell
> of a time on it.

We do??

-- 
[Ronin]TreeFrog      (Pace 56K internal)
treefrog@REMOVE.kenly.demon.co.uk                      ICQ No. 2657698
My e-mail address is munged.                   Everybody needs an MP5.
Re: AQ2 Server Update
#279
Author: [LSoG]Mongoose
Date: Mon, 17 May 1999 00:00
14 lines
1240 bytes
In article <373F4029.1EBC77DC@ronin.pass.theplanet.co.uk>, Paul Marshall
<paul@ronin.pass.theplanet.co.uk> writes
>
>The AQ2 TP server is actually a little different than I posted... for a
>few reasons that we'll just keep hushed up suspiciously... ;)
>
Hehe :)
-- 
[LSoG]Mongoose

ICQ# 24317145
mongoose@gavinwilson.demon.co.uk
mongoose@provocative.freeserve.co.uk
-- 
Re: AQ2 Server Update
#280
Author: TreeFrog
Date: Mon, 17 May 1999 00:00
19 lines
1617 bytes
In article <373F3E93.862C142@ronin.pass.theplanet.co.uk>, Paul Marshall 
declared...
> TragedyTrousers said:
> > I think DeepCanyon looks *ace* though, with the type of design that
> > *could* suit all tastes.  Its like teamjungle should have been.
> 
> I'll take a peer when I next get chance - I'll forget so remind me.

I just played a match on deepcanyon, and it was cracking. Tasty for 
snipers, but also pretty good for MP5s, specially with a laser sight. It 
was a small match, and hunting the other guys down was LOADS of fun :)
Not worth bothering with a shotgun, tho.

I can strongly recommend it.

-- 
[Ronin]TreeFrog
treefrog@REMOVE.kenly.demon.co.uk                      ICQ No. 2657698
My e-mail address is munged.                   Everybody needs an MP5.
Re: AQ2 Server Update
#281
Author: [LSoG]YeLLoW
Date: Mon, 17 May 1999 00:00
18 lines
1073 bytes
Paul Marshall wrote in message
<373F4029.1EBC77DC@ronin.pass.theplanet.co.uk>...
>
>The AQ2 TP server is actually a little different than I posted... for a
>few reasons that we'll just keep hushed up suspiciously... ;)


I know absolutely nothing about it..........

*cough*

[LSoG]YeLLoW
_______________________

Lava Seals: HOO-YAH!
http://www.lavaseals.freeserve.co.uk
_______________________
Re: AQ2 Server Update
#282
Author: Goat
Date: Mon, 17 May 1999 00:00
23 lines
1516 bytes
In article <Y66$0IAsS7P3EwtZ@gavinwilson.demon.co.uk>, [LSoG]Mongoose
<Mongoose@gavinwilson.demon.co.uk> writes
>In article <373F4029.1EBC77DC@ronin.pass.theplanet.co.uk>, Paul Marshall
><paul@ronin.pass.theplanet.co.uk> writes
>>
>>The AQ2 TP server is actually a little different than I posted... for a
>>few reasons that we'll just keep hushed up suspiciously... ;)
>>
>Hehe :)

What? really? we know nothing, honest.
<hushed> Hoo....err...yah

-- 
Goat
[LSoG]Goat / UK}Empire

Column at http://www.mugg.net
http://www.lavaseals.freeserve.co.uk
_______________________

LAVASEALS!!! HOO-YAH!!!
_______________________
Re: AQ2 Server Update
#284
Author: [MrE]Aardvark
Date: Mon, 17 May 1999 00:00
26 lines
1489 bytes
Paul Marshall <paul@ronin.pass.theplanet.co.uk> wrote in message
news:373F4029.1EBC77DC@ronin.pass.theplanet.co.uk...
>
> The AQ2 TP server is actually a little different than I posted... for a
> few reasons that we'll just keep hushed up suspiciously... ;)
>
> The rotation is as follows :
>
> hostage2
> actcity2
> office3
> alcatraz
> cov092
> cheyenne
> soho
>
> :)
>
Tsk, taking over the server for sneaky [LSoG] praccys, don't think I didn't
notice. If you want a practice match any time, the [MrE] boys will take ya
on...

Yes, 7 members and its still definately NOT a clan :)

--
[MrE]Aardvark
Re: AQ2 Server Update
#285
Author: TragedyTrousers
Date: Mon, 17 May 1999 00:00
22 lines
1416 bytes
TreeFrog sez:

>In article <37471ec5.2345624@read.news.global.net.uk>, TragedyTrousers 
>declared...
>> TreeFrog sez:
>> >In article <373EF067.46E426AD@ronin.pass.theplanet.co.uk>, Paul Marshall 
>> >declared...
><snip>
>> >> "cliff" has come out of the DM rotation to be replaced by "p1_lightbeam"
>> >Even better call!
>> 
>> Yes, I agree.  Its a good level in theory, but us modemers have a hell
>> of a time on it.
>
>We do??

Er, I mean Cliff, not lightbeam.  (You have experienced the 'cliff
slideshow' haven't you?) 


-- 
TragedyTrousers.
Re: AQ2 Server Update
#286
Author: TragedyTrousers
Date: Mon, 17 May 1999 00:00
55 lines
2763 bytes
Paul Marshall sez:

>> >> "cliff" has come out of the DM rotation to be replaced by "p1_lightbeam"
>> >Even better call!
>> 
>> Yes, I agree.  Its a good level in theory, but us modemers have a hell
>> of a time on it.
>
>If it gets too bad, shout and I'll change it.  I'd like to give some new
>levels a run in, though.

I mean cliff was bad, not lightbeam.  (I think TreeFrog got that idea
too).  Lightbeam looks like it'll be better than lighthouse, with luck.

>That'd be cool.  Unfortuantely, disk space is getting critical (96% at
>last call :( ) so there's not much to choose from.
>
>> Please god, don't add Mesto in the cycle!  Its lovely to look at, but
>> snipers are the only ones who'll enjoy it. :(
>
>Hadn't even noticed it.  I'll mark it up as "one to not touch".

Its not official, but its at the Mapzone. (Still in beta).
I've heard a few whispers from people saying how much they like it, but
I think that its all fancy graphics and no gameplay, myself.

>> I think DeepCanyon looks *ace* though, with the type of design that
>> *could* suit all tastes.  Its like teamjungle should have been.
>
>I'll take a peer when I next get chance - I'll forget so remind me.

OK, this is me reminding you.
After this post, I'll forget too, so it looks like we're probably
stuffed. :)

>> Teamdepot, murder, and ctbcity look pretty good on first impressions,
>> although I need to take a proper look at em.
>
>Give me the ratings and I'll take a look too... again, providing I'm
>reminded enough (my memory is like a seive at the moment, and I'm just a
>little tipsy too...)

Ratings?  Are you talking about the map size, or am I missing something
fundamental here? (for a change :)

I got them from the mapdepot. 

I'll give you the URL just to be annoying, cause it was you who gave it
to me in the first place.

www.mapzone.net


-- 
TragedyTrousers.
Re: AQ2 Server Update
#287
Author: TreeFrog
Date: Mon, 17 May 1999 00:00
30 lines
1872 bytes
In article <37416392.8575493@read.news.global.net.uk>, TragedyTrousers 
declared...
> TreeFrog sez:
> >In article <37471ec5.2345624@read.news.global.net.uk>, TragedyTrousers 
> >declared...
> >> TreeFrog sez:
> >> >In article <373EF067.46E426AD@ronin.pass.theplanet.co.uk>, Paul Marshall 
> >> >declared...
> ><snip>
> >> >> "cliff" has come out of the DM rotation to be replaced by "p1_lightbeam"
> >> >Even better call!
> >> 
> >> Yes, I agree.  Its a good level in theory, but us modemers have a hell
> >> of a time on it.
> >
> >We do??
> 
> Er, I mean Cliff, not lightbeam.  (You have experienced the 'cliff
> slideshow' haven't you?) 

Oh, _that_.

Actually, I never really suffered from lag on cliff. I suffered from 
another condition known as "playing on a shit map", which is even more 
unpleasant.

-- 
[Ronin]TreeFrog
treefrog@REMOVE.kenly.demon.co.uk                      ICQ No. 2657698
My e-mail address is munged.                   Everybody needs an MP5.
Re: AQ2 Server Update
#256
Author: Shuggy
Date: Tue, 18 May 1999 00:00
14 lines
1625 bytes
TreeFrog <treefrog@REMOVABLE.kenly.demon.co.uk> wrote in message
news:MPG.11aa945e9f2dd40e989bdd@news.demon.co.uk...
> In article <37416392.8575493@read.news.global.net.uk>, TragedyTrousers
> Actually, I never really suffered from lag on cliff. I suffered from
> another condition known as "playing on a shit map", which is even more
> unpleasant.

is that like this 'playing with a shit ping' I hear about but easier to deal
with?
--
Matt Hope | ICQ: 7582900 | St-Hughs college, Oxford
"Let he who is without sin cast the first stone"
"Hang on, hang on. What do you mean you're amoral?"
Re: AQ2 Server Update
#257
Author: Goat
Date: Tue, 18 May 1999 00:00
40 lines
2198 bytes
In article <7hpeqm$85v$1@news7.svr.pol.co.uk>, [MrE]Aardvark
<mold@mystery-mansions.freeserve.co.uk> writes
>Tsk, taking over the server for sneaky [LSoG] praccys, don't think I didn't
>notice. If you want a practice match any time, the [MrE] boys will take ya
>on...
>
>Yes, 7 members and its still definately NOT a clan :)
>
>--
>[MrE]Aardvark
>
>
Were up for it, we need to start gentle for our first proper clan match
before we take on the Funkies.

Err, that now sounds bad doesnt it? like we expect to beat MrE, like
you're some fat 45 year old and we're Lennox Lewis needing a warm up
fight (have I got your Aardvarks fur up enough yet to make this a grudge
match? hehe). Sorry, I'll shut up now.

Seriously, if I book us a server for Sunday evening, say 9pm do you
think you could pull together 5 ppl or so?
On that note, just how many is standard for a clan match? 5v5?

We had our first full clan turn out for a belter of a practice session
the other night, not a covert server take-over... honest <nose grows
exponentially> and by Sunday we really should be ready to rumble in an
official capacity.

HOO-YAH!!!
-- 
Goat
[LSoG]Goat / UK}Empire

Column at http://www.mugg.net
http://www.lavaseals.freeserve.co.uk
_______________________

LAVASEALS!!! HOO-YAH!!!
_______________________
Re: AQ2 Server Update
#289
Author: Rabid
Date: Tue, 18 May 1999 00:00
7 lines
1263 bytes
>Actually, I never really suffered from lag on cliff. I suffered from
>another condition known as "playing on a shit map", which is even more
>unpleasant.


Yeah, thats the one I get a lot....especially on that goddamn airliner
map....god is that shite....pretty like, but shite
Re: AQ2 Server Update
#290
Author: TreeFrog
Date: Tue, 18 May 1999 00:00
19 lines
1835 bytes
In article <7hq7qb$67j$1@news.ox.ac.uk>, Shuggy declared...
> TreeFrog <treefrog@REMOVABLE.kenly.demon.co.uk> wrote in message
> news:MPG.11aa945e9f2dd40e989bdd@news.demon.co.uk...
> > In article <37416392.8575493@read.news.global.net.uk>, TragedyTrousers
> > Actually, I never really suffered from lag on cliff. I suffered from
> > another condition known as "playing on a shit map", which is even more
> > unpleasant.
> 
> is that like this 'playing with a shit ping' I hear about but easier to deal
> with?

Indeed - I find the "shit map" problem is best solved by pressing the ` 
key followed by typing quit<return>. Cures it for me. I tend to find it 
most applicable on cliffs and chriscity3. YMMV. HTH.

-- 
[Ronin]TreeFrog
treefrog@REMOVE.kenly.demon.co.uk                      ICQ No. 2657698
My e-mail address is munged.                   Everybody needs an MP5.
Re: AQ2 Server Update
#259
Author: TragedyTrousers
Date: Wed, 19 May 1999 00:00
28 lines
1974 bytes
TreeFrog sez:

>>In article, Shuggy declared...
>>> TreeFrog > wrote in message
>> > Actually, I never really suffered from lag on cliff. I suffered from
>> > another condition known as "playing on a shit map", which is even more
>> > unpleasant.
>> is that like this 'playing with a shit ping' I hear about but easier to deal
>> with?
>Indeed - I find the "shit map" problem is best solved by pressing the ` 
>key followed by typing quit<return>. Cures it for me. I tend to find it 
>most applicable on cliffs and chriscity3. YMMV. HTH.

YMMV - whats that then?

I've started to put all the best AQ2 server addresses in the .cfg file
(set adr#), so if 'shit map syndrome' crops up, its easy to find a new
home fast.

However, there are more than 8 decent servers.  If I just keep on adding
them beyond adr7, does Q2 refresh all the ones specified and display the
fastest, or does it ignore any over adr7?

TIAAWA,


-- 
TragedyTrousers.
Re: AQ2 Server Update
#260
Author: [LSoG]YeLLoW
Date: Wed, 19 May 1999 00:00
21 lines
1465 bytes
TragedyTrousers wrote in message
<37430f4c.453831@read.news.global.net.uk>...

>
>YMMV - whats that then?
>


Your mileage may vary.

[LSoG]YeLLoW
_______________________

Lava Seals: HOO-YAH!
http://www.lavaseals.freeserve.co.uk

Ladies and gentlemen of the class of '99, wear Kevlar. The long term
benefits of wearing Kevlar have been scientifically proven, whereas the rest
of my advice has no basis more concrete than my own meandering experience. I
will dispense this advice, now........
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