Thread View: alt.games.quake2
4 messages
4 total messages
Started by Talal Anthony Rabaa
Sat, 02 Jan 1999 00:00
Monster Fusion & Quake II
Author: Talal Anthony Rabaa
Date: Sat, 02 Jan 1999 00:00
Date: Sat, 02 Jan 1999 00:00
37 lines
2452 bytes
2452 bytes
I have recently purchased a Diamnd Monster Fusion to get the full potential of 3DFX and OpenGL with Quake, but am having a BIG problem. It's WAY too dark! The console in Quake II is giving me the following when I activate the 3DFX: ------- Loading ref_gl.dll ------- ref_gl version: GL 0.01 Initializing OpenGL display ...setting mode 4: 800 600 FS ...attempting fullscreen ...using desktop display depth of 16 ...calling CDS: ok Creating DS buffers ...using secondary sound buffer GL PFD: color(16-bits) Z(16-bit) GL_VENDOR: 3Dfx Interactive Inc. GL_RENDERER: 3Dfx Interactive Voodoo^2(tm) GL_VERSION: 1.1 GL_EXTENSIONS: 3DFX_set_global_palette WGL_ExT_swap_control GL_EXT_paletted_texture GL_EXT_shared_texture_palette ...allowing CDS ...GL_EXT_compiled_vertex_array not found ...enabling WGL_EXT_swap_control ...GL_EXT_point_parameters not found ...using GL_EXT_shared_texture_palette ...GL_SGIS_multitexture not found ------------------------------------ Is the NOT FOUNDS in this console output a bad thing? Is there any way of me correcting this problem? Is there any way of me increasing the brightness (because the menu bar for brightness doesn't work)? Sorry for all the questions. Thanks in advance for any help!
Re: Monster Fusion & Quake II
Author: Mojo
Date: Sat, 02 Jan 1999 00:00
Date: Sat, 02 Jan 1999 00:00
54 lines
2937 bytes
2937 bytes
That has been a problem with the Banshee Cards in particular...try adding the following lines to your baseq2\autoexec.cfg file: // Settings to brighten up quake2 set vid_gamma "0.700000" set intensity "2.0" set gl_modulate "2.3" It worked for me...you can play with the numbers also if you need it brighter. Good luck! Mojo Talal Anthony Rabaa <rabaa@home.com> wrote in message news:368E7A1C.BBFD77FB@home.com... >I have recently purchased a Diamnd Monster Fusion to get the full >potential of 3DFX and OpenGL with Quake, but am having a BIG problem. >It's WAY too dark! > >The console in Quake II is giving me the following when I activate the >3DFX: > >------- Loading ref_gl.dll ------- >ref_gl version: GL 0.01 >Initializing OpenGL display >...setting mode 4: 800 600 FS >...attempting fullscreen >...using desktop display depth of 16 >...calling CDS: ok >Creating DS buffers >...using secondary sound buffer >GL PFD: color(16-bits) Z(16-bit) >GL_VENDOR: 3Dfx Interactive Inc. >GL_RENDERER: 3Dfx Interactive Voodoo^2(tm) >GL_VERSION: 1.1 >GL_EXTENSIONS: 3DFX_set_global_palette >WGL_ExT_swap_control GL_EXT_paletted_texture >GL_EXT_shared_texture_palette >...allowing CDS >...GL_EXT_compiled_vertex_array not found >...enabling WGL_EXT_swap_control >...GL_EXT_point_parameters not found >...using GL_EXT_shared_texture_palette >...GL_SGIS_multitexture not found >------------------------------------ > > >Is the NOT FOUNDS in this console output a bad thing? Is there any way >of me correcting this problem? Is there any way of me increasing the >brightness (because the menu bar for brightness doesn't work)? > >Sorry for all the questions. Thanks in advance for any help!
Re: Monster Fusion & Quake II
Author: Cosmo
Date: Sat, 09 Jan 1999 00:00
Date: Sat, 09 Jan 1999 00:00
8 lines
1356 bytes
1356 bytes
I only have a Quake II-Demo, but also had a problem with 3dfx and OpenGL. Follow this link: http://europe.3dfx.com/docs/minigl_beta/minigl_beta.html and download the MiniGL-Driver. When you install it, it autodetects that Quake II is installed on your computer and updates the needed files. It helped me and I hope it will help you. Good Luck! Cosmo
Re: Monster Fusion & Quake II
Author: Nicole
Date: Mon, 11 Jan 1999 00:00
Date: Mon, 11 Jan 1999 00:00
1 lines
1228 bytes
1228 bytes
Testing reply.
Thread Navigation
This is a paginated view of messages in the thread with full content displayed inline.
Messages are displayed in chronological order, with the original post highlighted in green.
Use pagination controls to navigate through all messages in large threads.
Back to All Threads