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4 total messages Started by David Simpson Sat, 12 Aug 1995 05:37
? about Lords of Conquest
#5
Author: David Simpson
Date: Sat, 12 Aug 1995 05:37
15 lines
875 bytes
I'm curious if there are any people out there who played (or still play)
the EA game Lords of Conquest, a risk-like boardgame?  If so, could someone
send me a brief summary of gameplay?

I remember really liking that game several years ago, but I have forgotten
the details since then.  I'd like to implement a freeware version of it,
with possible enhancements.  Thanks for the info.

-Dave
-- 
--
David Simpson
davesimp@cory.eecs.berkeley.edu
http://www-plateau.cs.berkeley.edu/people/davesimp/dave.html
Re: ? about Lords of Conquest
#9
Author: Stephen Judd
Date: Tue, 15 Aug 1995 19:55
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In article <40helt$t19@agate.berkeley.edu>,
David Simpson <davesimp@beavis.CS.Berkeley.EDU> wrote:
>
>I'm curious if there are any people out there who played (or still play)
>the EA game Lords of Conquest, a risk-like boardgame?  If so, could someone
>send me a brief summary of gameplay?

Another great game; you can probably still get it at SSI.  It is based
on the board game "Borderlands", by the same folks (EON) who did "Cosmic
Encounters", if you've ever played that game.

It is much better with multiple players.  You get to trade with the other
players, as well as get the satisfaction of thoroughly annihilating a real
live person.

One really great thing you can do is ring an island with ships, making
it completely impregnable!

When playing the computer you can cheat somewhat by pressing the firebutton
while the computer is thinking.

The game had a few bugs.  Sometimes the computer would put a ship on an
inland lake, and get into an infinite loop by trying to use that ship
to attack another country (bring ship... ship can't reach country... bring
ship...).

One thing I wish I could describe better to you is the combat system.  I
think it in essence rolled a dice for every attack and defend point,
and the guy with the highest total wins.  The only thing is that
occasionally you could win battles at ridiculous odds like 10-1.
It may be that at each turn the computer rolled two dice, and
gave the winner a point at each throw, and determined battle outcomes
this way.

If you do write some sort of clone, may I make a suggestion?  Keep it
simple.  All too often I see remakes of old games (e.g. on the Amiga)
where they add a bunch of new features and fancy graphics, and in the
process completely wreck the game (the essence of the game is lost).

	-Steve

>-Dave
Re: ? about Lords of Conquest
#10
Author: Duane E. Norris
Date: Wed, 16 Aug 1995 07:13
48 lines
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I just had to say that I have spent many hours playing this great game!

In a previous article, judd@merle.acns.nwu.edu (Stephen Judd) says:

>In article <40helt$t19@agate.berkeley.edu>,
>David Simpson <davesimp@beavis.CS.Berkeley.EDU> wrote:
>>
>>I'm curious if there are any people out there who played (or still play)
>>the EA game Lords of Conquest, a risk-like boardgame?  If so, could someone
>>send me a brief summary of gameplay?
>
>Another great game; you can probably still get it at SSI.  It is based
>on the board game "Borderlands", by the same folks (EON) who did "Cosmic
>Encounters", if you've ever played that game.
>
>It is much better with multiple players.  You get to trade with the other
>players, as well as get the satisfaction of thoroughly annihilating a real
>live person.
>
>One really great thing you can do is ring an island with ships, making
>it completely impregnable!
>
>When playing the computer you can cheat somewhat by pressing the firebutton
>while the computer is thinking.
>
>The game had a few bugs.  Sometimes the computer would put a ship on an
>inland lake, and get into an infinite loop by trying to use that ship
>to attack another country (bring ship... ship can't reach country... bring
>ship...).
>
>One thing I wish I could describe better to you is the combat system.  I
>think it in essence rolled a dice for every attack and defend point,
>and the guy with the highest total wins.  The only thing is that
>occasionally you could win battles at ridiculous odds like 10-1.
>It may be that at each turn the computer rolled two dice, and
>gave the winner a point at each throw, and determined battle outcomes
>this way.
>
>If you do write some sort of clone, may I make a suggestion?  Keep it
>simple.  All too often I see remakes of old games (e.g. on the Amiga)
>where they add a bunch of new features and fancy graphics, and in the
>process completely wreck the game (the essence of the game is lost).
>
>	-Steve
>
>>-Dave
>
Re: ? about Lords of Conquest
#11
Author: c608429
Date: Sun, 20 Aug 1995 17:10
12 lines
896 bytes
In article <40qu3s$m28@news.acns.nwu.edu>, sjudd@nwu.edu (Stephen Judd) wrote:


> >I'm curious if there are any people out there who played (or still play)
> >the EA game Lords of Conquest, a risk-like boardgame?  If so, could someone
> >send me a brief summary of gameplay?

I think this was one of the most fun games on the commodore! If I can play
again with somebody it would be great! Do net play.

Sure brings back good memories!
Joshua
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