Thread View: comp.graphics.animation
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7 total messages
Started by Pete Nofel
Thu, 21 Jan 1993 23:59
What do I need for DOS 3D animation?
Author: Pete Nofel
Date: Thu, 21 Jan 1993 23:59
Date: Thu, 21 Jan 1993 23:59
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Since I abandoned the MS-DOS environment for video animation (I still think it's gangbusters for DTP) some other fool I work with is willing to break his teeth on turning his perfectly good clone into an video machine. I quit trying to figure that out a long time ago, but he seems to want to try. He's got a 486-33 with a 280Mb hard drive, 8Mb RAM, an SVGA/VESA diplay board, and a Video/VGA I/O board. In software we've got AutoCAD Rel. 11 w/AME, AutoShade, 3D Studio, Renderman, Animator, and Animator Pro. What's he need produce moving pictures? He wants to do 3D modelling & animation in 24-bit resolution as well as 2D animation. I know he needs a frame buffer. Does anyone have any suggestions? Don't worry about getting the rendered frames to tape, we just want to get NTSC or S-VHS out of the damned box. -- Pete Nofel, aa794, primary sysop It's a Mystery - The Mystery Literature Group Cleveland Freenet, Cleveland Ohio
Re: What do I need for DOS 3D animation?
Author: Runar Jordahl
Date: Mon, 25 Jan 1993 12:37
Date: Mon, 25 Jan 1993 12:37
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3D Studio is very good for doing animations, but try to output your animations to UMatic or a better system. 640 x 512 in 24 bit (or maybe 8bit) colors or better...
Re: What do I need for DOS 3D animation?
Author: David Watters
Date: Mon, 25 Jan 1993 23:24
Date: Mon, 25 Jan 1993 23:24
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In article <1jnddaINNivi@usenet.INS.CWRU.Edu> aa794@cleveland.Freenet.Edu (Pete Nofel) writes: > >Since I abandoned the MS-DOS environment for video animation (I still think >it's gangbusters for DTP) some other fool I work with is willing to break >his teeth on turning his perfectly good clone into an video machine. I quit >trying to figure that out a long time ago, but he seems to want to try. > >He's got a 486-33 with a 280Mb hard drive, 8Mb RAM, an SVGA/VESA diplay >board, and a Video/VGA I/O board. In software we've got AutoCAD Rel. 11 >w/AME, AutoShade, 3D Studio, Renderman, Animator, and Animator Pro. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ >What's he need produce moving pictures? He wants to do 3D modelling & ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ >animation in 24-bit resolution as well as 2D animation. Didn't he answer these questions before he purchased the titles he did? Is it me, or do some post smell of piracy more than others. In my defense, I will argue that this person should have had all these questions worked out before he went out and spent a fortune in software. Maybe I am paranoid, and I certainly apologize if I am wrong, but I have a ton of reasons to believe what I do. Heck, every PCdick I know has a pirated copy of 3D studio. David Watters -- David R. Watters (watters@cranel.com) Cranel Inc. Development & Engineering "Porsche. The very name is, to many, the last word in sports cars. Any car blessed with these magic seven letters is sure to be the very best. Period!"
Re: What do I need for DOS 3D animation?
Author: Fogbound Child
Date: Tue, 26 Jan 1993 01:21
Date: Tue, 26 Jan 1993 01:21
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watters@cranel.com (David Watters) writes:
>In article <1jnddaINNivi@usenet.INS.CWRU.Edu> aa794@cleveland.Freenet.Edu (Pete Nofel) writes:
>>
>>Since I abandoned the MS-DOS environment for video animation (I still think
...
>>animation in 24-bit resolution as well as 2D animation.
> Didn't he answer these questions before he purchased the titles he did?
>Is it me, or do some post smell of piracy more than others.
>In my defense, I will argue that this person should have had all these
>questions worked out before he went out and spent a fortune in software.
>Maybe I am paranoid, and I certainly apologize if I am wrong, but I have
>a ton of reasons to believe what I do.
>Heck, every PCdick I know has a pirated copy of 3D studio.
For the record, I own a PC, which I use for graphics and graphic production,
and I do NOT have a copy of 3D studio, legal nor pirated. I'd like to
get it someday, but cost is prohibitive at this point.
Likewise, I work with a number of people who do graphics, and none of them
seem to have pirated copies floating around.
Perhaps the number of pirated copies out there is smaller than you think.
>David
>Watters
>--
>David R. Watters (watters@cranel.com) Cranel Inc. Development & Engineering
>"Porsche. The very name is, to many, the last word in sports cars. Any car
> blessed with these magic seven letters is sure to be the very best. Period!"
(and what's more, my 914 isn't pirated either!)
___Samuel___
--
_________Pratice Safe .Signature! Prevent Dangerous Signature Virii!_______
Guildenstern: Our names shouted in a certain dawn ... a message ... a
summons ... There must have been a moment, at the beginning,
where we could have said -- no. But somehow we missed it.
Re: What do I need for DOS 3D animation?
Author: Pete Nofel
Date: Tue, 26 Jan 1993 13:48
Date: Tue, 26 Jan 1993 13:48
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In a previous article, watters@cranel.com (David Watters) says: >In article <1jnddaINNivi@usenet.INS.CWRU.Edu> aa794@cleveland.Freenet.Edu (Pete Nofel) writes: >> >>Since I abandoned the MS-DOS environment for video animation (I still think >>it's gangbusters for DTP) some other fool I work with is willing to break >>his teeth on turning his perfectly good clone into an video machine. I quit >>trying to figure that out a long time ago, but he seems to want to try. >> >>He's got a 486-33 with a 280Mb hard drive, 8Mb RAM, an SVGA/VESA diplay >>board, and a Video/VGA I/O board. In software we've got AutoCAD Rel. 11 >>w/AME, AutoShade, 3D Studio, Renderman, Animator, and Animator Pro. > ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ >>What's he need produce moving pictures? He wants to do 3D modelling & > ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ >>animation in 24-bit resolution as well as 2D animation. > Didn't he answer these questions before he purchased the titles he did? > >Is it me, or do some post smell of piracy more than others. Thanks for the libelous innuendo, jerk. We've purchased all of the above software except for 3D Studio. Studio was given to us for extended testing by Autodesk. >In my defense, I will argue that this person should have had all these >questions worked out before he went out and spent a fortune in software. > >Maybe I am paranoid, and I certainly apologize if I am wrong, but I have >a ton of reasons to believe what I do. >Heck, every PCdick I know has a pirated copy of 3D studio. Just because you know pirates, doesn't mean the rest of us are without ethics. BTW, if you're such an expert, what are your recommendations? I notice you failed to contribute anything except "let the buyer beware." >David >Watters > > >-- >David R. Watters (watters@cranel.com) Cranel Inc. Development & Engineering >"Porsche. The very name is, to many, the last word in sports cars. Any car > blessed with these magic seven letters is sure to be the very best. Period!" > -- Pete Nofel, aa794, primary sysop It's a Mystery - The Mystery Literature Group Cleveland Freenet, Cleveland Ohio
Public Animation Format
Author: jeff arnold esc1-318
Date: Wed, 27 Jan 1993 19:43
Date: Wed, 27 Jan 1993 19:43
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After submitting my request for an up to date specification for the FLI format and not getting any information (I did get a few requests for information I might have!) and after finding many inconsistencies and uglinesses in my copy of the FLI specification, I came to the opinion that if this group is going to actually be able to experience other peoples animations we need to come up with a <GOOD> public animation specification. Here are a few of my suggestions: * Multiple screen sizes - (320x200 - 1280x1024) * Colour support - (Truecolour (i.e 24 bit) & 256 colour options) * Sequencing support - (Looping, reversing etc) * SMPTE support - (Multimedia options) * Built in extendability - (Sound, text?) Now if someone has a format that is fully documented and supports most if not all of these features then please forward it to me and I'll shut up (MPEG ?) otherwise how about it? Surely we can do something better than QuickTime? ;-) Robert RGrant.lax1b@xerox.com
Re: What do I need for DOS 3D animation?
Author: David Watters
Date: Thu, 28 Jan 1993 19:29
Date: Thu, 28 Jan 1993 19:29
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In article <1k3ffmINNnje@usenet.INS.CWRU.Edu> aa794@cleveland.Freenet.Edu (Pete Nofel) writes:
>BTW, if you're such an expert, what are your recommendations? I notice you
>failed to contribute anything except "let the buyer beware."
Easy...
1) If you have a MAC.. use it.
2) If you want to be productive.. buy an Amiga/Toaster setup.
3) If you have a ton of cash.. get an Indigo2 system.
4) If you have a PC... sell it. (see #2)
It's that simple
David
Watters
ps. Again, in my defense.. This is some mail I recieved after mentioning PC
people pirating 3D studio.
"This is naive, but here goes anyway...I'm pullin' my hair out to
try to get 3d studio...what to do? Don't have the cash...maybe ...???"
--
David R. Watters (watters@cranel.com) Cranel Inc. Development & Engineering
"Porsche. The very name is, to many, the last word in sports cars. Any car
blessed with these magic seven letters is sure to be the very best. Period!"
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