🚀 go-pugleaf

RetroBBS NetNews Server

Inspired by RockSolid Light RIP Retro Guy

Thread View: comp.graphics.api.opengl
2 messages
2 total messages Started by lucas Fri, 18 Sep 1998 00:00
projections, matrices etc
#65
Author: lucas
Date: Fri, 18 Sep 1998 00:00
12 lines
1110 bytes
Hi
I've got the hang of setting up Opengl onmy system (WinNT4, 3DFX
voodoo1, msvc5) and can get it initialised through my 3DFX card, but I
haven't found any decent tutorials out there that explain all of the
projection modes, glOrtho2D, how to set up a camera, what eye
co-ordinates are etc etc
Does anyone know of a decent tutorial that explains these concepts? I
know glPolygon and glTriangle etc, but just need to know how to set up a
scene without distorting my geometry etc
Many thanks in advance

Lucas Young
Re: projections, matrices etc
#66
Author: Ryan Haksi
Date: Sun, 20 Sep 1998 00:00
23 lines
1416 bytes
> 
> Hi
> I've got the hang of setting up Opengl onmy system (WinNT4, 3DFX
> voodoo1, msvc5) and can get it initialised through my 3DFX card, but I
> haven't found any decent tutorials out there that explain all of the
> projection modes, glOrtho2D, how to set up a camera, what eye
> co-ordinates are etc etc

Start from http://www.opengl.org , theres links to courses and tutorials
there.

I have some sample source code for a simple camera etc setup on my web
page too.

l8r
Ryan

-- 
 -----+> http://home.bc.rogers.wave.ca/borealis/ryan.html <+-----

Ryan Haksi                        "Ha ha, that makes six shots..."
cryogen@infoserve.net                -famous last words
                                  "I re-loaded" - the rebuttal
Thread Navigation

This is a paginated view of messages in the thread with full content displayed inline.

Messages are displayed in chronological order, with the original post highlighted in green.

Use pagination controls to navigate through all messages in large threads.

Back to All Threads