Article View: comp.sys.amiga.graphics
Article #9048Re: AB3D II beats Quake....
From: Matthias Bethke
Date: Mon, 01 Apr 1996 14:48
Date: Mon, 01 Apr 1996 14:48
38 lines
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2498 bytes
On Fri 29-Mar-1996 16:12 Patrick William Mackin wrote:
PM> > whats the cost of an AGA chipset?
PM> > Something like 3$ to produce isnt it?
PM> Well, then, let's see some AGA upgrades for ECS machines, or at
PM> least the A3000! Come on, no complaints that "AGA is
PM> outdated." It may not equal a CV64, but it is much much much
PM> better than ECS, and probably most users still have ECS. I
PM> think for $100, they would sell MILLIONS of these things!
Such an upgrade is impossible for $100. Even though the AGA chips are low-tech
NMOS, they're more expensive than $3, I bet it's even more than $30. What
you'd need *at least* for that upgrad would be the AGA chips themselves, 2MB
of RAM (even the A3000's is not fast enough) and a complicated bus interface.
It's simply not worth the hassle.
PM> Besides, 800x600x256 is available in AGA, and that's all I
PM> need! That's about all VGA/SVGA does anyway (and even if you
PM> *can* do more colors, most Windoze apps ONLY work in 256
PM> colors!!!
AGA's 800x600x256 are in flickerlace and crawling slow. When you say "may not
equal a CV64" you're being pretty euphemistic. In the same resolution and
depth (640x480x256) the CV64 is up to 250 (two hundred and fifty!) times
faster, according to WSpeed. The absolute minimum graphics speed I expect from
a new machine is that of an ET4000/W32 like the Merlin has. And this one is
still ~50 times faster than AGA.
ttyl!
Matthias
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From: sysop@sweetdreams.lahn.de (Matthias Bethke)
Newsgroups: comp.sys.amiga.graphics
Subject: Re: AB3D II beats Quake....
Date: Mon, 01 Apr 1996 14:48:39 +0000
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