🚀 go-pugleaf

RetroBBS NetNews Server

Inspired by RockSolid Light RIP Retro Guy

Thread View: comp.sys.mac.programmer.games
2 messages
2 total messages Started by Gordon Henriksen Sat, 09 Dec 1995 05:04
Sprite Engine Suggestions
#1
Author: Gordon Henriksen
Date: Sat, 09 Dec 1995 05:04
14 lines
1222 bytes
I'm planning for my own use a sprite engine that includes buffering, dirty
rectangle calculations, parallax scrolling, span algebra, and
run-length-encoded (RLE) sprites with some space saving tweaks. I'm
programming in C/C++ for the Mac with perhaps some MC680X0 or PPC
assembly. Anyone who has any experience with this or similar problems and
would like to make suggestions based upon that experience, I would love to
hear them. If you program another platform or language, don't let that
stop you from responding to platform or language independent issues.
Please reply via e-mail if possible. Thank you for your time, interest,
and suggestions.

                      TTFN,
                        Gordon Henriksen
                        gordon@micron.net
Re: Sprite Engine Suggestions
#2
Author: Yves Schmid
Date: Tue, 19 Dec 1995 23:11
29 lines
1966 bytes
Gordon Henriksen wrote:
> 
> I'm planning for my own use a sprite engine that includes buffering, dirty
> rectangle calculations, parallax scrolling, span algebra, and
> run-length-encoded (RLE) sprites with some space saving tweaks. I'm
> programming in C/C++ for the Mac with perhaps some MC680X0 or PPC
> assembly. Anyone who has any experience with this or similar problems and
> would like to make suggestions based upon that experience, I would love to
> hear them. If you program another platform or language, don't let that
> stop you from responding to platform or language independent issues.
> Please reply via e-mail if possible. Thank you for your time, interest,
> and suggestions.
> 
>                       TTFN,
>                         Gordon Henriksen
>                         gordon@micron.net

You should try the Animation Class Library V2.1:

This C++ Library supports: buffering, dirty rectangle, tilemap scrolling (parallax 
scrolling is not supported yet), encoded sprite, real time collision checking at pixel 
precision, sprite control. Also it includes a complete multimedia frameworks which 
supports sound, display and a lot more... You can find a demo on CodeWarrior CD7.

For more informations send me an e-mail.

Regards,

Yves - Playground.
Thread Navigation

This is a paginated view of messages in the thread with full content displayed inline.

Messages are displayed in chronological order, with the original post highlighted in green.

Use pagination controls to navigate through all messages in large threads.

Back to All Threads