Thread View: comp.sys.mac.programmer.games
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2 total messages
Started by Gordon Henriksen
Sat, 09 Dec 1995 05:04
Sprite Engine Suggestions
Author: Gordon Henriksen
Date: Sat, 09 Dec 1995 05:04
Date: Sat, 09 Dec 1995 05:04
14 lines
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1222 bytes
I'm planning for my own use a sprite engine that includes buffering, dirty
rectangle calculations, parallax scrolling, span algebra, and
run-length-encoded (RLE) sprites with some space saving tweaks. I'm
programming in C/C++ for the Mac with perhaps some MC680X0 or PPC
assembly. Anyone who has any experience with this or similar problems and
would like to make suggestions based upon that experience, I would love to
hear them. If you program another platform or language, don't let that
stop you from responding to platform or language independent issues.
Please reply via e-mail if possible. Thank you for your time, interest,
and suggestions.
TTFN,
Gordon Henriksen
gordon@micron.net
Re: Sprite Engine Suggestions
Author: Yves Schmid
Date: Tue, 19 Dec 1995 23:11
Date: Tue, 19 Dec 1995 23:11
29 lines
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Gordon Henriksen wrote: > > I'm planning for my own use a sprite engine that includes buffering, dirty > rectangle calculations, parallax scrolling, span algebra, and > run-length-encoded (RLE) sprites with some space saving tweaks. I'm > programming in C/C++ for the Mac with perhaps some MC680X0 or PPC > assembly. Anyone who has any experience with this or similar problems and > would like to make suggestions based upon that experience, I would love to > hear them. If you program another platform or language, don't let that > stop you from responding to platform or language independent issues. > Please reply via e-mail if possible. Thank you for your time, interest, > and suggestions. > > TTFN, > Gordon Henriksen > gordon@micron.net You should try the Animation Class Library V2.1: This C++ Library supports: buffering, dirty rectangle, tilemap scrolling (parallax scrolling is not supported yet), encoded sprite, real time collision checking at pixel precision, sprite control. Also it includes a complete multimedia frameworks which supports sound, display and a lot more... You can find a demo on CodeWarrior CD7. For more informations send me an e-mail. Regards, Yves - Playground.
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