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Article #79Re: OpenGL 2.0 - co nowego?
From: Morel
Date: Wed, 06 Oct 2004 17:58
Date: Wed, 06 Oct 2004 17:58
58 lines
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3223 bytes
Grzegorz G�rnisiewicz wrote: > Morel napisa�(a): >> Witam. >> >> Czytam ostatnimi czasy specyfikacje do OpenGL-a 2.0 i prawde mowiac >> zastanawiam sie co w nim takiego nowatorskiego. Ok, dodano w nim OGL SL i >> chwala im za to, aczkolwiek jakis czas temu przegladalem prezentacje >> ktore stwierdzaly, ze nowy ogl bedzie ogromnym krokiem na przod. Hm... >> cos mi tu nie pasuje, bo samo dodanie OGL SL chyba nie jest ta rewelacja? >> Dopiero zaczynam czytac specyfikacje, ale moze wypunktuje mi ktos, co >> takiego pojawilo sie w ogl-u 2.0 czego nie bylo w ogl 1.5? >> >> Z gory dziekuje >> Mariusz > > Prosz� :) > > The OpenGL Architecture Review Board has released the OpenGL 2.0 > specification (pdf format). New features of OpenGL 2.0 include:feature > graphic > > * Programmable shading - With the new release, both OpenGL Shading > Language and its APIs are now core features of OpenGL. New functionality > includes the ability to create shader and program objects; and the > ability to write vertex and fragment shaders in OpenGL Shading Language. > * Multiple render targets that enable programmable shaders to write > different values to multiple output buffers in a single pass. > * Non-power-of-two textures for all texture targets, thereby > supporting rectangular textures and reducing memory consumption. > * Two-sided stencil with the ability to define stencil > functionality for the front and back faces of primitives, improving > performance of shadow volume and constructive solid geometry rendering > algorithms. > * Point sprites which replace point texture coordinates with > texture coordinates interpolated across the point. This allows drawing > points as customized textures, useful for particle systems. > > i polecam zagl�da� na www.opengl.org ;) > i czyta� :D :) W sumie to nieco rozczarowanie, OpenGL jest lekko w tyle za DirectX-em... > >> P.S. Mialem problemy z wysylaniem newsow, mam nadzieje, ze nie wysylam >> tego drugi raz? :) >> M. >> > > Z nieszkodliwymi wyrazami > GrzesieG A� jestem ciekaw co oznaczaj� "nieszkodliwe wyrazy" :) Pozdrawiam Mariusz
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X-Google-Thread: 1162ab,674c4c21b2b7347 X-Google-Attributes: gid1162ab,public X-Google-Language: POLISH,Latin2 Path: arc1-ca.pugleaf.net!g2news1.google.com!news2.google.com!news.maxwell.syr.edu!border1.nntp.dca.giganews.com!nntp.giganews.com!newscene!novia!novia!teleglobe.net!newsfeed.tpinternet.pl!atlantis.news.tpi.pl!news.tpi.pl!not-for-mail From: Morel <moorell2@poczta.onet.pl> Newsgroups: free.pl.comp.games.development Subject: Re: OpenGL 2.0 - co nowego? Date: Wed, 06 Oct 2004 17:58:45 +0000 Organization: tp.internet - http://www.tpi.pl/ Lines: 59 Message-ID: <ck14tg$gcq$1@nemesis.news.tpi.pl> References: <ck0qk6$l8e$3@atlantis.news.tpi.pl> <ck12qk$85m$1@nemesis.news.tpi.pl> NNTP-Posting-Host: 195.116.168.11 Mime-Version: 1.0 Content-Type: text/plain; charset=iso-8859-2 Content-Transfer-Encoding: 8Bit X-Trace: nemesis.news.tpi.pl 1097078513 16794 195.116.168.11 (6 Oct 2004 16:01:53 GMT) X-Complaints-To: usenet@tpi.pl NNTP-Posting-Date: Wed, 6 Oct 2004 16:01:53 +0000 (UTC) User-Agent: KNode/0.7.7