Article View: rec.games.design
Article #491Re: FUDGE Damage Proposal
From: Travis Works
Date: Fri, 11 Dec 1992 18:51
Date: Fri, 11 Dec 1992 18:51
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1734 bytes
How this for an idea:
Have several levels of damage (Scratched, Hurt, Very Hurt, Crippled, and Dead,
for example). Scratched = no effect, Hurt = -1 to skills, Very Hurt = -2,
Crippled = can't do anything, Dead = dead.
Now for the fun part: assign each wound a Damage Level (from Terrible to
Superb, or whatever range you are using). Then make a roll against the Damage
Level, using Wound Resistance/Constitution, whatever. If you get 2 or more
levels higher than the Damage Level, you are Scratched. If you get within
one level (+/-) of it, you are only Hurt. Two levels below, Very Hurt,
four levels below = Crippled. If you are already wounded, a Hurt result
moves you up one level of damage, a Very Hurt moves you up two, and a Crippled
moves you up three (Scratched is no effect).
Seems like a nice, simple, workable system to me. Comments?
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-Travis Works
gt7797a@prism.gatech.edu
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Path: arc1-ca.pugleaf.net!sparky!uunet!gumby!destroyer!gatech!prism!gt7797a From: gt7797a@prism.gatech.EDU (Travis Works) Newsgroups: rec.games.design Subject: Re: FUDGE Damage Proposal Message-ID: <78118@hydra.gatech.EDU> Date: 11 Dec 92 18:51:23 GMT References: <0f9rvbe00VpC4HLkp6@andrew.cmu.edu> <1992Dec10.214439.5330@oz.plymouth.edu> Organization: Georgia Institute of Technology Lines: 32