Thread View: rec.games.programmer
2 messages
2 total messages
Started by Patrik Hoyer
Sun, 07 Jan 1996 15:02
Fixed point info/source?
Author: Patrik Hoyer
Date: Sun, 07 Jan 1996 15:02
Date: Sun, 07 Jan 1996 15:02
19 lines
1142 bytes
1142 bytes
Hi, I'm planning on using fixed point math for my 3d engine. (For those of you ready to recommend floating point on the pentium of powerpc... I'm targeting low end computers. No texture mapping, just flat-shaded polygons.) Now, I'd like to find some info on problems and solutions relating to using fixed instead of floating point. (The problems of overflow, and that of numbers close to zero losing all precision comes to mind). Source code would also help, I guess. I'd prefer online sources of information (cheap) but if you know of any good books covering the subject feel free to recommend them too! Thanks! -Patrik -- Patrik Hoyer <phoyer@snakemail.hut.fi>
Re: Fixed point info/source?
Author: Michael Kraemer
Date: Mon, 08 Jan 1996 15:54
Date: Mon, 08 Jan 1996 15:54
17 lines
1358 bytes
1358 bytes
In article <phoyer-0701961703010001@192.0.2.1>, phoyer@snakemail.hut.fi (Patrik Hoyer) writes: > Hi, > > I'm planning on using fixed point math for my 3d engine. (For those of you > ready to recommend floating point on the pentium of powerpc... I'm > targeting low end computers. No texture mapping, just flat-shaded > polygons.) Now, I'd like to find some info on problems and solutions > relating to using fixed instead of floating point. (The problems of > overflow, and that of numbers close to zero losing all precision comes to > mind). Source code would also help, I guess. I'd prefer online sources of > information (cheap) but if you know of any good books covering the subject > feel free to recommend them too! > You might look at the Motorola Fast Floating Point (FFP) package. It runs on plain 68000s and uses 24bit mantissa, 7 bit exponent, 1 bit sign. It comes standard with every Amiga and should also be available from Motorola.
Thread Navigation
This is a paginated view of messages in the thread with full content displayed inline.
Messages are displayed in chronological order, with the original post highlighted in green.
Use pagination controls to navigate through all messages in large threads.
Back to All Threads