Thread View: rec.games.programmer
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7 total messages
Started by tjb
Thu, 09 Apr 1992 21:23
play by internet?
Author: tjb
Date: Thu, 09 Apr 1992 21:23
Date: Thu, 09 Apr 1992 21:23
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Hi, I noticed that some flight simulators allow playing against someone else using a modem. I was wondering if it is possible to make such a game that would link to the internet and allow many players to play at the same time. does anyone here have any experience with such games(modem) and knows how fast the line should be? I think that it can be possible, because the only thing that needs to be transfered is the movement each player makes, and if the number of players is limited to, say 10 at a time, that shouldn't be a problem. Any ideas? Bye, Omri barak@ee.bgu.ac.il
Re: play by internet?
Author: Skud the Great
Date: Sun, 12 Apr 1992 07:03
Date: Sun, 12 Apr 1992 07:03
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Well, have you ever seen netrek. It is a game that allows 16 players at once. 4 races, 6 ship types, best net game ever. later tvangod@csuchico.edu
Re: play by internet?
Author: Scott Bronson
Date: Sun, 12 Apr 1992 21:43
Date: Sun, 12 Apr 1992 21:43
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In <9APR92.16231988@enh.nist.gov> tjb@enh.nist.gov writes: >Hi, >I noticed that some flight simulators allow playing against someone >else using a modem. I was wondering if it is possible to make >such a game that would link to the internet and allow many >players to play at the same time. Do you mean by internet or by the Internet? If it's by ARPANet, CSNet, BitNet, Janet, Funet, and all the other nets collectively called the Internet, then not really. You'll notice that you can get pauses of around five secons regularly. The Internet is certainly not good for real-time games. However, you'll notice that MUDs work because they're not quite real-time. If you mean internet -- a bunch of LANs strung together over leased lines or sattelites, then I don't see a problem offhand. Depends on the particular internet. - Scott
Re: play by internet?
Author: Chet Laughlin
Date: Mon, 13 Apr 1992 03:39
Date: Mon, 13 Apr 1992 03:39
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In article <9APR92.16231988@enh.nist.gov> tjb@enh.nist.gov writes: >Hi, >I noticed that some flight simulators allow playing against someone >else using a modem. I was wondering if it is possible to make >such a game that would link to the internet and allow many >players to play at the same time. There is such a beast that is part of the games package on your standard Silicon Graphics machines. There are several types of planes one can fly if I remember right. There is some basic scenery and an airport also. I think one can play up to 5 or 6 people simultaneously. I do know the network traffic can be quite demanding - there are rumors that a group of grads disconnect some of the SGI's around here from the main backbone late on weekend nights to duel it out amoung themselves. One of the system's programmers here seems to be pretty good at it. I myself can't keep the plane up, much less release SAMs while performing some exotic manouver. --------------------------------------------------------------------- | Chet Laughlin reply:chetl@archone.tamu.edu | | "There is no Computer Science, it is all witchcraft." | | MIT Math department, 1958 | | I do not speak for Texas A&M University, and they rarely speak | | for me. | --------------------------------------------------------------------- ~
Re: play by internet?
Author: Jan Mattsson
Date: Mon, 13 Apr 1992 18:23
Date: Mon, 13 Apr 1992 18:23
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chetl@donald.tamu.edu (Chet Laughlin) writes: >In article <9APR92.16231988@enh.nist.gov> tjb@enh.nist.gov writes: >>Hi, >>I noticed that some flight simulators allow playing against someone >>else using a modem. I was wondering if it is possible to make >>such a game that would link to the internet and allow many >>players to play at the same time. >There is such a beast that is part of the games package on your >standard Silicon Graphics machines. There are several types of >planes one can fly if I remember right. There is some basic >scenery and an airport also. I think one can play up to 5 or 6 >people simultaneously. I do know the network traffic can be quite >demanding - there are rumors that a group of grads disconnect some >of the SGI's around here from the main backbone late on weekend nights >to duel it out amoung themselves. One of the system's programmers >here seems to be pretty good at it. I myself can't keep the plane >up, much less release SAMs while performing some exotic manouver. SAMs are ground-launched, so it's not surprising that you can't fire one ;-) An answer to the original question: ACM is a multiplayer flight- simulator for X-windows/UNIX machines, available through anonymous FTP. -- Jan Mattsson janm@student.docs.uu.se Computer Science student, Uppsala University, Sweden
Re: play by internet?
Author: Chet Laughlin
Date: Tue, 14 Apr 1992 19:47
Date: Tue, 14 Apr 1992 19:47
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In article <janm.703189418@bern.docs.uu.se> janm@student.docs.uu.se writes: >chetl@donald.tamu.edu (Chet Laughlin) writes: >>up, much less release SAMs while performing some exotic manouver. >SAMs are ground-launched, so it's not surprising that you can't >fire one ;-) yeah, I meant AIM-9L's or such...sidewinders etc... --------------------------------------------------------------------- | Chet Laughlin reply:chetl@archone.tamu.edu | | "There is no Computer Science, it is all witchcraft." | | MIT Math department, 1958 | | I do not speak for Texas A&M University, and they rarely speak | | for me. | --------------------------------------------------------------------- ~
Re: play by internet?
Author: David Taylor
Date: Wed, 15 Apr 1992 17:15
Date: Wed, 15 Apr 1992 17:15
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>Well, have you ever seen netrek. It is a game that allows 16 players at once. >4 races, 6 ship types, best net game ever. Actually, xtank is probably just a wee-bit nicer, but not in the team-sport sense. Netrek encourages team-effort like nobody's business, and that's just not easy to do. Xtank isn't client-server based, unfortunately, so you tend to get games where friends fight each other 'cause they're the ones who organize the game. I wonder if UNIX games will ever be able to sell... (hope, hope), 'cause we've got a hum-dinger we'll have ready in Nov. =-ddt-> -- : "What rolls down stairs, alone or in pairs, rolls over the neighbor's dog? : : What's good as a snack, and fits on your back? It's Log, Log, Log! : : It's Looo-og, It's Looo-og, it's big, it's heavy, it's wood! : : It's Looo-og, It's Looo-og, it better than bad- it's good!" :
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