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7 messages
7 total messages Started by tjb Thu, 09 Apr 1992 21:23
play by internet?
#331
Author: tjb
Date: Thu, 09 Apr 1992 21:23
14 lines
853 bytes
Hi,
I noticed that some flight simulators allow playing against someone
else using a modem. I was wondering if it is possible to make
such a game that would link to the internet and allow many
players to play at the same time.
 does anyone here have any experience with such games(modem) and
knows how fast the line should be? I think that it can be possible,
because the only thing that needs to be transfered is the movement
each player makes, and if the number of players is limited to, say
10 at a time, that shouldn't be a problem.
Any ideas?
Bye,
Omri
barak@ee.bgu.ac.il
Re: play by internet?
#334
Author: Skud the Great
Date: Sun, 12 Apr 1992 07:03
7 lines
647 bytes
Well, have you ever seen netrek. It is a game that allows 16 players at once.
4 races, 6 ship types, best net game ever.


later

tvangod@csuchico.edu
Re: play by internet?
#335
Author: Scott Bronson
Date: Sun, 12 Apr 1992 21:43
21 lines
1212 bytes
In <9APR92.16231988@enh.nist.gov> tjb@enh.nist.gov writes:

>Hi,
>I noticed that some flight simulators allow playing against someone
>else using a modem. I was wondering if it is possible to make
>such a game that would link to the internet and allow many
>players to play at the same time.

Do you mean by internet or by the Internet?  If it's by ARPANet,
CSNet, BitNet, Janet, Funet, and all the other nets collectively
called the Internet, then not really.  You'll notice that you can
get pauses of around five secons regularly.

The Internet is certainly not good for real-time games.  However,
you'll notice that MUDs work because they're not quite real-time.

If you mean internet -- a bunch of LANs strung together over leased
lines or sattelites, then I don't see a problem offhand.  Depends
on the particular internet.

	- Scott
Re: play by internet?
#336
Author: Chet Laughlin
Date: Mon, 13 Apr 1992 03:39
26 lines
1861 bytes
In article <9APR92.16231988@enh.nist.gov> tjb@enh.nist.gov writes:
>Hi,
>I noticed that some flight simulators allow playing against someone
>else using a modem. I was wondering if it is possible to make
>such a game that would link to the internet and allow many
>players to play at the same time.

There is such a beast that is part of the games package on your 
standard Silicon Graphics machines.  There are several types of
planes one can fly if I remember right.  There is some basic
scenery and an airport also.  I think one can play up to 5 or 6
people simultaneously.  I do know the network traffic can be quite
demanding - there are rumors that a group of grads disconnect some
of the SGI's around here from the main backbone late on weekend nights
to duel it out amoung themselves.  One of the system's programmers 
here seems to be pretty good at it.  I myself can't keep the plane
up, much less release SAMs while performing some exotic manouver.

---------------------------------------------------------------------
| Chet Laughlin                  reply:chetl@archone.tamu.edu       |
| "There is no Computer Science, it is all witchcraft."             |
|                                MIT Math department, 1958          |
| I do not speak for Texas A&M University, and they rarely speak    |
| for me.                                                           |
---------------------------------------------------------------------
~
Re: play by internet?
#340
Author: Jan Mattsson
Date: Mon, 13 Apr 1992 18:23
29 lines
1935 bytes
chetl@donald.tamu.edu (Chet Laughlin) writes:

>In article <9APR92.16231988@enh.nist.gov> tjb@enh.nist.gov writes:
>>Hi,
>>I noticed that some flight simulators allow playing against someone
>>else using a modem. I was wondering if it is possible to make
>>such a game that would link to the internet and allow many
>>players to play at the same time.

>There is such a beast that is part of the games package on your 
>standard Silicon Graphics machines.  There are several types of
>planes one can fly if I remember right.  There is some basic
>scenery and an airport also.  I think one can play up to 5 or 6
>people simultaneously.  I do know the network traffic can be quite
>demanding - there are rumors that a group of grads disconnect some
>of the SGI's around here from the main backbone late on weekend nights
>to duel it out amoung themselves.  One of the system's programmers 
>here seems to be pretty good at it.  I myself can't keep the plane
>up, much less release SAMs while performing some exotic manouver.

SAMs are ground-launched, so it's not surprising that you can't
fire one ;-)

An answer to the original question: ACM is a multiplayer flight-
simulator for X-windows/UNIX machines, available through anonymous FTP.

--
Jan Mattsson                    janm@student.docs.uu.se
Computer Science student, Uppsala University, Sweden
Re: play by internet?
#347
Author: Chet Laughlin
Date: Tue, 14 Apr 1992 19:47
16 lines
1313 bytes
In article <janm.703189418@bern.docs.uu.se> janm@student.docs.uu.se writes:
>chetl@donald.tamu.edu (Chet Laughlin) writes:
>>up, much less release SAMs while performing some exotic manouver.
>SAMs are ground-launched, so it's not surprising that you can't
>fire one ;-)

yeah, I meant AIM-9L's or such...sidewinders etc...

---------------------------------------------------------------------
| Chet Laughlin                  reply:chetl@archone.tamu.edu       |
| "There is no Computer Science, it is all witchcraft."             |
|                                MIT Math department, 1958          |
| I do not speak for Texas A&M University, and they rarely speak    |
| for me.                                                           |
---------------------------------------------------------------------
~
Re: play by internet?
#355
Author: David Taylor
Date: Wed, 15 Apr 1992 17:15
19 lines
1338 bytes
>Well, have you ever seen netrek. It is a game that allows 16 players at once.
>4 races, 6 ship types, best net game ever.

Actually, xtank is probably just a wee-bit nicer, but not in the team-sport
sense.  Netrek encourages team-effort like nobody's business, and that's just
not easy to do.  Xtank isn't client-server based, unfortunately, so you tend to
get games where friends fight each other 'cause they're the ones who organize
the game.

I wonder if UNIX games will ever be able to sell... (hope, hope), 'cause we've
got a hum-dinger we'll have ready in Nov.

	=-ddt->
-- 

: "What rolls down stairs, alone or in pairs, rolls over the neighbor's dog? :
:    What's good as a snack, and fits on your back? It's Log, Log, Log!      :
:      It's Looo-og, It's Looo-og, it's big, it's heavy, it's wood!          :
:       It's Looo-og, It's Looo-og, it better than bad- it's good!"          :
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