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Article #190

Re: Vote NO on Prop Eight

#190
From: Bill Z.
Date: Sat, 13 Dec 2008 20:17
62 lines
5084 bytes
LeRoy Blue <leroyblue@billon.net> writes:

> On Sat, 13 Dec 2008 00:00:10 -0800, nobody@nospam.pacbell.net (Bill
> Z.) wrote:
>
>>ROTFLMAO!  No "defense"?  Next you'll shout, "Woe unto him who says,
>>'Hey sailor' because he will be condemned by the gods" (the phrase
>>appeared in an early computer game called 'Zork' written by someone at
>>the MIT AI lab - the serious part was some natural language
>>processing) and then wonder why people think you are babbling.
>
> I wonder why people like you remember senseless garbage from compute
> games (unless you're 15 years old. Are you fifteen?)

Because, unlike people with alcohol-ridden brains, some of us have
good memories.  Also, <http://en.wikipedia.org/wiki/Hello,_Sailor> and
<http://en.wikipedia.org/wiki/Zork> are available for reference.  Zork
was written in Muddle (subsequently renamed MDL), described in
<http://en.wikipedia.org/wiki/MDL_programming_language>, and was a
computer language of some historical importance:

           Although MDL is obsolete, some of its features have been
           incorporated in later versions of Lisp. Gerald Sussman went
           on to develop the Scheme language, in collaboration with
           Guy Steele, who later wrote the specifications for Common
           Lisp and Java. Carl Hewitt had already published the idea
           for the PLANNER language before the MDL project began, but
           his subsequent thinking on PLANNER reflected lessons
           learned from building MDL. Planner concepts influenced
           languages such as Prolog and Smalltalk. Smalltalk and
           Simula, in turn, influenced his future work on the Actor
           model.

           But the largest influence that MDL had was on the genre
           known as interactive fiction. An interactive fiction game
           known as Zork, sometimes called Dungeon, was first written
           in MDL. Later, Reeve, Daniels, Galley and other members of
           Dynamic Modeling went on to start Infocom, a company that
           produced many early commercial works of interactive
           fiction.

As to Zork, from the citation given above:

            Zork distinguished itself in its genre as an especially
            rich game, in terms of both the quality of the
            storytelling and the sophistication of its text parser,
            which was not limited to simple verb-noun commands ("hit
            grue"), but some prepositions and conjunctions ("hit the
            grue with the Elvish sword").

>>If you want a reply, come up with a sensible statement, not some
>>meaningless gibberish.  Otherwise you are just showing yourself to
>>be a puffed up fool - the sort of behavior you might see from
>>someone regularly hitting the bottle.
>
>
> If I want a reply I'll simply jerk your chain again.

If you want a reply, come up with a sensible statement, not some
meaningless gibberish.  Otherwise you are just showing yourself to
be a puffed up fool - the sort of behavior you might see from
someone regularly hitting the bottle.
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Newsgroups: sac.general,ba.general,ba.politics,la.general,scruz.general
Subject: Re: Vote NO on Prop Eight
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From: nobody@nospam.pacbell.net (Bill Z.)
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Date: Sat, 13 Dec 2008 12:17:40 -0800