Article View: sac.general
Article #190Re: Vote NO on Prop Eight
From: Bill Z.
Date: Sat, 13 Dec 2008 20:17
Date: Sat, 13 Dec 2008 20:17
62 lines
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5084 bytes
LeRoy Blue <leroyblue@billon.net> writes:
> On Sat, 13 Dec 2008 00:00:10 -0800, nobody@nospam.pacbell.net (Bill
> Z.) wrote:
>
>>ROTFLMAO! No "defense"? Next you'll shout, "Woe unto him who says,
>>'Hey sailor' because he will be condemned by the gods" (the phrase
>>appeared in an early computer game called 'Zork' written by someone at
>>the MIT AI lab - the serious part was some natural language
>>processing) and then wonder why people think you are babbling.
>
> I wonder why people like you remember senseless garbage from compute
> games (unless you're 15 years old. Are you fifteen?)
Because, unlike people with alcohol-ridden brains, some of us have
good memories. Also, <http://en.wikipedia.org/wiki/Hello,_Sailor> and
<http://en.wikipedia.org/wiki/Zork> are available for reference. Zork
was written in Muddle (subsequently renamed MDL), described in
<http://en.wikipedia.org/wiki/MDL_programming_language>, and was a
computer language of some historical importance:
Although MDL is obsolete, some of its features have been
incorporated in later versions of Lisp. Gerald Sussman went
on to develop the Scheme language, in collaboration with
Guy Steele, who later wrote the specifications for Common
Lisp and Java. Carl Hewitt had already published the idea
for the PLANNER language before the MDL project began, but
his subsequent thinking on PLANNER reflected lessons
learned from building MDL. Planner concepts influenced
languages such as Prolog and Smalltalk. Smalltalk and
Simula, in turn, influenced his future work on the Actor
model.
But the largest influence that MDL had was on the genre
known as interactive fiction. An interactive fiction game
known as Zork, sometimes called Dungeon, was first written
in MDL. Later, Reeve, Daniels, Galley and other members of
Dynamic Modeling went on to start Infocom, a company that
produced many early commercial works of interactive
fiction.
As to Zork, from the citation given above:
Zork distinguished itself in its genre as an especially
rich game, in terms of both the quality of the
storytelling and the sophistication of its text parser,
which was not limited to simple verb-noun commands ("hit
grue"), but some prepositions and conjunctions ("hit the
grue with the Elvish sword").
>>If you want a reply, come up with a sensible statement, not some
>>meaningless gibberish. Otherwise you are just showing yourself to
>>be a puffed up fool - the sort of behavior you might see from
>>someone regularly hitting the bottle.
>
>
> If I want a reply I'll simply jerk your chain again.
If you want a reply, come up with a sensible statement, not some
meaningless gibberish. Otherwise you are just showing yourself to
be a puffed up fool - the sort of behavior you might see from
someone regularly hitting the bottle.
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<q4jmj492laebh64lnvhi6k0mms5tcje8ob@4ax.com> <87abb8y3fq.fsf@nospam.pacbell.net> <esqmj4t9atcksobkda5ebskir67rnqhqjs@4ax.com> <22755a3b-d5fd-4c5a-8af8-2334ecf368e7@g1g2000pra.googlegroups.com> <87zlj73i54.fsf@nospam.pacbell.net> <k5grj4dchol1ilkniqdl0bebbfpg6rmk7o@4ax.com> <87fxkyw2h8.fsf@nospam.pacbell.net> <qnd3k45jiv4cqistdcar6ulp36is29don8@4ax.com> <878wql43k8.fsf@nospam.pacbell.net> <1sj6k4ppk93onbls2umgjsk2gpp3prfvpo@4ax.com> <874p18ld2t.fsf@nospam.pacbell.net> <qkj7k4hkeg1ojd91o2okt4cnbnk3v4d3vo@4ax.com>Show Full Headers
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X-Google-Thread: 10a89e,af9442ae69b6f64f X-Google-Thread: f824f,af9442ae69b6f64f X-Google-Thread: 102fd5,af9442ae69b6f64f X-Google-Thread: 107d03,af9442ae69b6f64f X-Google-Thread: 10d50a,af9442ae69b6f64f X-Google-Attributes: gid10a89e,gidf824f,gid102fd5,gid107d03,gid10d50a,domainid0,public,usenet X-Google-Language: ENGLISH,ASCII-7-bit Path: arc1-ca.pugleaf.net!g2news1.google.com!news1.google.com!news.glorb.com!news2!nlpi057.nbdc.sbc.com!prodigy.net!flph199.ffdc.sbc.com!prodigy.com!flpi107.ffdc.sbc.com!nlpi064.nbdc.sbc.com.POSTED!79589bed!not-for-mail Newsgroups: sac.general,ba.general,ba.politics,la.general,scruz.general Subject: Re: Vote NO on Prop Eight References: <q4jmj492laebh64lnvhi6k0mms5tcje8ob@4ax.com> <87abb8y3fq.fsf@nospam.pacbell.net> <esqmj4t9atcksobkda5ebskir67rnqhqjs@4ax.com> <22755a3b-d5fd-4c5a-8af8-2334ecf368e7@g1g2000pra.googlegroups.com> <87zlj73i54.fsf@nospam.pacbell.net> <k5grj4dchol1ilkniqdl0bebbfpg6rmk7o@4ax.com> <87fxkyw2h8.fsf@nospam.pacbell.net> <qnd3k45jiv4cqistdcar6ulp36is29don8@4ax.com> <878wql43k8.fsf@nospam.pacbell.net> <1sj6k4ppk93onbls2umgjsk2gpp3prfvpo@4ax.com> <874p18ld2t.fsf@nospam.pacbell.net> <qkj7k4hkeg1ojd91o2okt4cnbnk3v4d3vo@4ax.com> From: nobody@nospam.pacbell.net (Bill Z.) Message-ID: <87r64bvnh7.fsf@nospam.pacbell.net> User-Agent: Gnus/5.11 (Gnus v5.11) Emacs/22.1 (gnu/linux) Cancel-Lock: sha1:jkzQWQ5pQk7w2FJxYdSyBwsh+Yg= MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Lines: 62 NNTP-Posting-Host: 209.233.20.69 X-Complaints-To: abuse@prodigy.net X-Trace: nlpi064.nbdc.sbc.com 1229199400 ST000 209.233.20.69 (Sat, 13 Dec 2008 15:16:40 EST) NNTP-Posting-Date: Sat, 13 Dec 2008 15:16:40 EST Organization: at&t http://my.att.net/ X-UserInfo1: [[PGGSCE@JUYBQH]^JKBOW@@YJ_ZTB\MV@BL\QMIWIWTEPIB_NVUAH_[BL[\IRKIANGGJBFNJF_DOLSCENSY^U@FRFUEXR@KFXYDBPWBCDQJA@X_DCBHXR[C@\EOKCJLED_SZ@RMWYXYWE_P@\\GOIW^@SYFFSWHFIXMADO@^[ADPRPETLBJ]RDGENSKQQZN Date: Sat, 13 Dec 2008 12:17:40 -0800