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Article #192

Re: Vote NO on Prop Eight

#192
From: Bill Z.
Date: Sun, 14 Dec 2008 16:46
63 lines
5184 bytes
LeRoy Blue <leroyblue@billon.net> writes:


>>> I wonder why people like you remember senseless garbage from compute
>>> games (unless you're 15 years old. Are you fifteen?)
>>
>>Because, unlike people with alcohol-ridden brains, some of us have
>>good memories.  Also, <http://en.wikipedia.org/wiki/Hello,_Sailor> and
>><http://en.wikipedia.org/wiki/Zork> are available for reference.  Zork
>>was written in Muddle (subsequently renamed MDL), described in
>><http://en.wikipedia.org/wiki/MDL_programming_language>, and was a
>>computer language of some historical importance:
>>
>>           Although MDL is obsolete, some of its features have been
>>           incorporated in later versions of Lisp. Gerald Sussman went
>>           on to develop the Scheme language, in collaboration with
>>           Guy Steele, who later wrote the specifications for Common
>>           Lisp and Java. Carl Hewitt had already published the idea
>>           for the PLANNER language before the MDL project began, but
>>           his subsequent thinking on PLANNER reflected lessons
>>           learned from building MDL. Planner concepts influenced
>>           languages such as Prolog and Smalltalk. Smalltalk and
>>           Simula, in turn, influenced his future work on the Actor
>>           model.
>>
>>           But the largest influence that MDL had was on the genre
>>           known as interactive fiction. An interactive fiction game
>>           known as Zork, sometimes called Dungeon, was first written
>>           in MDL. Later, Reeve, Daniels, Galley and other members of
>>           Dynamic Modeling went on to start Infocom, a company that
>>           produced many early commercial works of interactive
>>           fiction.
>>
>>As to Zork, from the citation given above:
>>
>>            Zork distinguished itself in its genre as an especially
>>            rich game, in terms of both the quality of the
>>            storytelling and the sophistication of its text parser,
>>            which was not limited to simple verb-noun commands ("hit
>>            grue"), but some prepositions and conjunctions ("hit the
>>            grue with the Elvish sword").
>>
>>>>If you want a reply, come up with a sensible statement, not some
>>>>meaningless gibberish.  Otherwise you are just showing yourself to
>>>>be a puffed up fool - the sort of behavior you might see from
>>>>someone regularly hitting the bottle.
>>>
>>>
>>> If I want a reply I'll simply jerk your chain again.
>>
>>If you want a reply, come up with a sensible statement, not some
>>meaningless gibberish.  Otherwise you are just showing yourself to
>>be a puffed up fool - the sort of behavior you might see from
>>someone regularly hitting the bottle.
>
>
> I wonder how many people waste their lives away remembering crap like
> you have posted here? GET A LIFE! And you better hurry, On your
> tombstone there will be two dates...the short line between them was
> your life.

A history of a computer language and how it influenced subsequent
work in that area is not "crap", ignorant fools like you notwithstanding.
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Newsgroups: sac.general,ba.general,ba.politics,la.general,scruz.general
Subject: Re: Vote NO on Prop Eight
References: <esqmj4t9atcksobkda5ebskir67rnqhqjs@4ax.com> <22755a3b-d5fd-4c5a-8af8-2334ecf368e7@g1g2000pra.googlegroups.com> <87zlj73i54.fsf@nospam.pacbell.net> <k5grj4dchol1ilkniqdl0bebbfpg6rmk7o@4ax.com> <87fxkyw2h8.fsf@nospam.pacbell.net> <qnd3k45jiv4cqistdcar6ulp36is29don8@4ax.com> <878wql43k8.fsf@nospam.pacbell.net> <1sj6k4ppk93onbls2umgjsk2gpp3prfvpo@4ax.com> <874p18ld2t.fsf@nospam.pacbell.net> <qkj7k4hkeg1ojd91o2okt4cnbnk3v4d3vo@4ax.com> <87r64bvnh7.fsf@nospam.pacbell.net> <c699k495bman09q4jkadi37a4q5j14dv9v@4ax.com>
From: nobody@nospam.pacbell.net (Bill Z.)
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Date: Sun, 14 Dec 2008 08:46:34 -0800