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Thread View: alt.games.quake
5 messages
5 total messages Started by MechD Sat, 05 Sep 1998 00:00
Quake Mission pack 2 Problems!!!!
#3
Author: MechD
Date: Sat, 05 Sep 1998 00:00
24 lines
1996 bytes
Hey all,

Got a problem with the second mission pack for quake 2..I just started
playing it and when ever I attempt to walk threw the doors that end the
first level (Deviant's Domain)
I get the following error message:
GLQUAKE caused an invalid page fault in
module GLQUAKE.EXE at 014f:0040f613.
Registers:
EAX=00000000 CS=014f EIP=0040f613 EFLGS=00010293
EBX=00fe0000 SS=0157 ESP=010efcf0 EBP=010efd28
ECX=00d30c98 DS=0157 ESI=00d4d59c FS=367f
EDX=107a3b3c ES=0157 EDI=00000017 GS=0000
Bytes at CS:EIP:
8b 40 44 83 e8 00 74 0d 83 e8 02 75 11 51 e8 5a
Stack dump:
1000c250 10009180 0040fe53 004100f3 1000bd50 00000001 004102ca 00400000
00000001 00438a8f 00413f52 00417a1b 00400000 00000001 010efdac 00417b41

any clues how to fix it?  I am using 0.97 GLquake with Monster
3D..latest drivers (1.1 I think) 32 megs of mem winblows 95

thanks in advance
MechD
Re: Quake Mission pack 2 Problems!!!!
#4
Author: Phil Webb
Date: Sun, 06 Sep 1998 00:00
27 lines
2309 bytes
In article <35F21551.DE67DEBE@earthlink.net>, mechd@earthlink.net said 
> Got a problem with the second mission pack for quake 2..I just started
> playing it and when ever I attempt to walk threw the doors that end the
> first level (Deviant's Domain)
> I get the following error message:
> GLQUAKE caused an invalid page fault in
>
> any clues how to fix it?  I am using 0.97 GLquake with Monster
> 3D..latest drivers (1.1 I think) 32 megs of mem winblows 95

Not really any help, but when i first started playing I used to get that 
on one of the standard levels on episode 4 of noraml Quake. The only way 
I could get around it was my either using NOCLIP and avoiding the area 
that caused the crash or by skipping the level altogether.

Works fine now, but has had multiple re-formats / re-installs / upgrades 
etc since then.

Offhand, just in case theres anything in the spec that matches and could 
be causing it, my system at the time was an Elitegroup TX board with 2x 
32MB DiMMs, Intel P200MMX o/c'd to 233, Mystique 220, Diamond Monster 
3DFX and a cheapo 8 Bit sound card (I think, did upgrade to AWE 64 but 
can't remember if it was at this time or not).

Having just re-read the original post tho, I noticed you said Quake 2, 
but that can't be right if you have it running at all because GLQuake is 
nothing to do with Quake2.
Re: Quake Mission pack 2 Problems!!!!
#5
Author: MechD
Date: Sun, 06 Sep 1998 00:00
38 lines
2830 bytes

Phil Webb wrote:

> In article <35F21551.DE67DEBE@earthlink.net>, mechd@earthlink.net said
> > Got a problem with the second mission pack for quake 2..I just started
> > playing it and when ever I attempt to walk threw the doors that end the
> > first level (Deviant's Domain)
> > I get the following error message:
> > GLQUAKE caused an invalid page fault in
> >
> > any clues how to fix it?  I am using 0.97 GLquake with Monster
> > 3D..latest drivers (1.1 I think) 32 megs of mem winblows 95
>
> Not really any help, but when i first started playing I used to get that
> on one of the standard levels on episode 4 of noraml Quake. The only way
> I could get around it was my either using NOCLIP and avoiding the area
> that caused the crash or by skipping the level altogether.
>
> Works fine now, but has had multiple re-formats / re-installs / upgrades
> etc since then.
>
> Offhand, just in case theres anything in the spec that matches and could
> be causing it, my system at the time was an Elitegroup TX board with 2x
> 32MB DiMMs, Intel P200MMX o/c'd to 233, Mystique 220, Diamond Monster
> 3DFX and a cheapo 8 Bit sound card (I think, did upgrade to AWE 64 but
> can't remember if it was at this time or not).
>
> Having just re-read the original post tho, I noticed you said Quake 2,
> but that can't be right if you have it running at all because GLQuake is
> nothing to do with Quake2.

A. My bad..minor mistype..I meant the Second Mission pack for Quake..sorry
about that..
not sure about motherboard..but I have 32mbs ram as well..and a Monster
3d..1.1 drivers

MechD
Re: Quake Mission pack 2 Problems!!!!
#6
Author: Silver
Date: Mon, 07 Sep 1998 00:00
47 lines
3098 bytes
On Sun, 06 Sep 1998 21:33:10 -0700, MechD <mechd@earthlink.net> wrote:

The only time I ever had a similar problem (in Q1) was because I had a
mismatched pair of memory modules.  When I got a matched pair, the
prob vanished (you'll now tell me you've got just one DIMM though...)

S.

>
>
>Phil Webb wrote:
>
>> In article <35F21551.DE67DEBE@earthlink.net>, mechd@earthlink.net said
>> > Got a problem with the second mission pack for quake 2..I just started
>> > playing it and when ever I attempt to walk threw the doors that end the
>> > first level (Deviant's Domain)
>> > I get the following error message:
>> > GLQUAKE caused an invalid page fault in
>> >
>> > any clues how to fix it?  I am using 0.97 GLquake with Monster
>> > 3D..latest drivers (1.1 I think) 32 megs of mem winblows 95
>>
>> Not really any help, but when i first started playing I used to get that
>> on one of the standard levels on episode 4 of noraml Quake. The only way
>> I could get around it was my either using NOCLIP and avoiding the area
>> that caused the crash or by skipping the level altogether.
>>
>> Works fine now, but has had multiple re-formats / re-installs / upgrades
>> etc since then.
>>
>> Offhand, just in case theres anything in the spec that matches and could
>> be causing it, my system at the time was an Elitegroup TX board with 2x
>> 32MB DiMMs, Intel P200MMX o/c'd to 233, Mystique 220, Diamond Monster
>> 3DFX and a cheapo 8 Bit sound card (I think, did upgrade to AWE 64 but
>> can't remember if it was at this time or not).
>>
>> Having just re-read the original post tho, I noticed you said Quake 2,
>> but that can't be right if you have it running at all because GLQuake is
>> nothing to do with Quake2.
>
>A. My bad..minor mistype..I meant the Second Mission pack for Quake..sorry
>about that..
>not sure about motherboard..but I have 32mbs ram as well..and a Monster
>3d..1.1 drivers
>
>MechD
>
Re: Quake Mission pack 2 Problems!!!!
#7
Author: Robert Cruickshank
Date: Thu, 10 Sep 1998 00:00
21 lines
2008 bytes
Make sure you add the -winmem switch to the command line, say something
like -winmem 16 to give Quake 16 megs o' memory.

The mission pack runs just fine on my dinky Compaq Presario 2200 (30MB)
with WinQuake, so...

-- 
Meanwhile Brian the Octopus and Crazy Max the Turtle were nowhere to be
seen as they were hanging out at http://members.xoom.com/CruickRo/ and
didn't give a damn anyway.
(cotsef -> xtra to reply)

MechD wrote:
> 
> Hey all,
> 
> Got a problem with the second mission pack for quake 2..I just started
> playing it and when ever I attempt to walk threw the doors that end the
> first level (Deviant's Domain)
> I get the following error message:
> GLQUAKE caused an invalid page fault...
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