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Thread View: comp.graphics.api.opengl
4 messages
4 total messages Started by Ryan Haksi Wed, 02 Jun 1999 00:00
Updated OpenGL tutorial
#51
Author: Ryan Haksi
Date: Wed, 02 Jun 1999 00:00
18 lines
1495 bytes
I'm not sure that many people out there will care (excepting a few
newbies of course), but I've updated my web page with an expanded
tutorial that shows how to do all the normal game things. Fullscreen
OpenGL, dynamic linking to minigl drivers, (or the new voodoo2 3dfxogl
q3 driver), rudimentary texture and model management, how to set up a
proper camera matrix, using matrices to store object position and
rotation, that sort of thing.

l8r
Ryan

-- 
-+-+--+-+-> http://home.bc.rogers.wave.ca/borealis/ryan.html <-+-+--+-+-

 Ryan Haksi                     "Hah, that makes six shots I counted!"
 cryogen@infoserve.net              -famous last words
                                "I re-loaded..." -the rebuttal
Re: Updated OpenGL tutorial
#52
Author: De Messemaeker Johan
Date: Wed, 02 Jun 1999 00:00
21 lines
1448 bytes
Newbie's are people too you know ... at least I am :-)

Ryan Haksi wrote:

> I'm not sure that many people out there will care (excepting a few
> newbies of course), but I've updated my web page with an expanded
> tutorial that shows how to do all the normal game things. Fullscreen
> OpenGL, dynamic linking to minigl drivers, (or the new voodoo2 3dfxogl
> q3 driver), rudimentary texture and model management, how to set up a
> proper camera matrix, using matrices to store object position and
> rotation, that sort of thing.
>
> l8r
> Ryan
>
> --
> -+-+--+-+-> http://home.bc.rogers.wave.ca/borealis/ryan.html <-+-+--+-+-
>
>  Ryan Haksi                     "Hah, that makes six shots I counted!"
>  cryogen@infoserve.net              -famous last words
>                                 "I re-loaded..." -the rebuttal
Re: Updated OpenGL tutorial
#53
Author: Ian byte-site
Date: Wed, 02 Jun 1999 00:00
14 lines
1084 bytes
Hya,

Newbie or not, anyone who posts resources
on the web, is therefore generous enough to
share their knowledge and experience.

I am a newbie, although (so far, touch WOOD)
OpenGL is comming along fairly easily,
but to be sure I shall be checking on your page.

Thaks again
for sharing what you have learnt :)

Ian
Re: Updated OpenGL tutorial
#54
Author: Lars Bj๏ฟฝnnes
Date: Wed, 02 Jun 1999 00:00
16 lines
1534 bytes
Ryan Haksi <cryogen@infoserve.net> writes:

> I'm not sure that many people out there will care (excepting a few
> newbies of course), but I've updated my web page with an expanded
> tutorial that shows how to do all the normal game things. Fullscreen
> OpenGL, dynamic linking to minigl drivers, (or the new voodoo2 3dfxogl
> q3 driver), rudimentary texture and model management, how to set up a
> proper camera matrix, using matrices to store object position and
> rotation, that sort of thing.

Nice page, it explains quite a few things I was tinkering with, but
do you or anyone else know of a site with tips and tricks for GL
programming under Linux or X?  

-- 
Lars
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