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Thread View: microsoft.public.simulators
6 messages
6 total messages Started by Don Bailey Mon, 05 Jan 1998 00:00
MS FS98 3DFX FASTER FRAMERATES
#3
Author: Don Bailey
Date: Mon, 05 Jan 1998 00:00
40 lines
2637 bytes
Hi People!
  I was getting very frustrated with slow framerates with my new Monster
3D card because I was only getting around 6 FPS per second (SHIFT Z
twice when you are in the game).  I finally found the solution in
"PRIMA'S MICROSOFT SIMULATOR 98 UNAUTHORIZED GAME SECRETS" by Douglas
Kiang.

  The solution is on page 148 of the book:

----------------------------------------------------------------------------------

1.  Go to the Options menu and choose "Preferences."
2.  Click on the Display tab.
3.  Click the Display Options Button.
4.  Click on the Scenery Tab.
5.  Make sure that the "Cloud thickness effects" is not checked.
6.  Click on the Hardware Acceleration tab.
7.  Under the "Full Screen Device" menu, select your 3D accelerator card
(in this case, "3Dfx DirectX II driver").
8.  Under the "Full Screen Mode" menu, choose the highest resolution
your card will support (in this case, 800x600x16 bit color).
9.  Click the "Enable hardware acceleration" button.
10.  If your card supports any Advanced 3D Hardware Options, you will
see them enabled in the area below.  Check 8-bit image textures only if
you are having trouble with the 16-bit textures.
11.  Click OK to close all the boxes.
12.  Hit ALT-ENTER to go into full-screen mode.
...
Once in full screen, you won't have access to your menuse, but you can
hit the ALT key once to display the menu bar so you can choose a menu
item without having to exit full-screen mode permanently.

---------------------------------------------------------------
Oh yes, I finally remembered that the Monster 3D card only works in Full
Screen Mode.  Now that makes sense.  Flying the Boeing 737 my framerates
jumped from 6 fps max to 15 to 30 fps during the training flight.  Oh
what a difference graphics wise and speed wise.  I certainly hope this
helps other people. This tip alone after spending days trying to figure
it out made the $15 investment for the book worthwhile.
Re: MS FS98 3DFX FASTER FRAMERATES
#2
Author: David O. Corsi
Date: Mon, 05 Jan 1998 00:00
8 lines
1099 bytes
glad somebody put it in writing. most of us figured this out either through
trial and error or via this newsgroup. considering the program is 3D
hardware ready i can't understand why they didn't put these instructions in
the joke they call a manual. oh well after my stint with 6 fps i too came to
this group and found out how. stupid microsoft stupid.

David
Re: MS FS98 3DFX FASTER FRAMERATES
#1
Author: btcorp
Date: Tue, 06 Jan 1998 00:00
19 lines
1337 bytes
Hi David.... I'm also getting crapy frame rates, and I would like to
know what instructions you are refering to, and where to get them!
thanks
Gnarly


David O. Corsi wrote:

> glad somebody put it in writing. most of us figured this out either
> through
> trial and error or via this newsgroup. considering the program is 3D
> hardware ready i can't understand why they didn't put these
> instructions in
> the joke they call a manual. oh well after my stint with 6 fps i too
> came to
> this group and found out how. stupid microsoft stupid.
>
> David
Re: MS FS98 3DFX FASTER FRAMERATES
#4
Author: Jon D. Melbo
Date: Tue, 06 Jan 1998 00:00
14 lines
1285 bytes
On Mon, 5 Jan 1998 23:51:33 -0600, "David O. Corsi"
<dcorsi@NOSPAM.wwa.com> wrote:

[glad somebody put it in writing. most of us figured this out either
through
[trial and error or via this newsgroup. considering the program is 3D
[hardware ready i can't understand why they didn't put these
instructions in
[the joke they call a manual. oh well after my stint with 6 fps i too 

How to do what?

*** Please make sure responses are also sent via email.
Re: MS FS98 3DFX FASTER FRAMERATES
#5
Author: David O. Corsi
Date: Tue, 06 Jan 1998 00:00
20 lines
1464 bytes
The ALT-ENTER key combo. I mean I learned it from here and I sure as heck
didn't find it in the documentation.

David

Jon D. Melbo wrote in message <34b24973.41130730@nntp.lse.fullfeed.com>...
>On Mon, 5 Jan 1998 23:51:33 -0600, "David O. Corsi"
><dcorsi@NOSPAM.wwa.com> wrote:
>
>[glad somebody put it in writing. most of us figured this out either
>through
>[trial and error or via this newsgroup. considering the program is 3D
>[hardware ready i can't understand why they didn't put these
>instructions in
>[the joke they call a manual. oh well after my stint with 6 fps i too
>
>How to do what?
>
>*** Please make sure responses are also sent via email.
Re: MS FS98 3DFX FASTER FRAMERATES
#6
Author: sabre
Date: Tue, 06 Jan 1998 00:00
27 lines
1612 bytes
FYI, alt enter works in just about any Microsoft Software, even a DOS
prompt.


David O. Corsi wrote in message <68tp09$mti$1@hirame.wwa.com>...
>The ALT-ENTER key combo. I mean I learned it from here and I sure as heck
>didn't find it in the documentation.
>
>David
>
>Jon D. Melbo wrote in message <34b24973.41130730@nntp.lse.fullfeed.com>...
>>On Mon, 5 Jan 1998 23:51:33 -0600, "David O. Corsi"
>><dcorsi@NOSPAM.wwa.com> wrote:
>>
>>[glad somebody put it in writing. most of us figured this out either
>>through
>>[trial and error or via this newsgroup. considering the program is 3D
>>[hardware ready i can't understand why they didn't put these
>>instructions in
>>[the joke they call a manual. oh well after my stint with 6 fps i too
>>
>>How to do what?
>>
>>*** Please make sure responses are also sent via email.
>
>
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